** this plugin is still in experimental development stage **
-- Contents:
- water surface simulation with support for native vam physics & colliders (some primitive objects might not work yet)
- Simulation based propagating waves from object collision
- Object buoyancy depending on it's mass
-- How to use?
- load plugin on any Empty or CUA atom, then play around with plugin settings to control how the water surface & waves behave.
- to observe buoyancy effect, make sure the object has physics & collision & gravity enabled and turn off position & rotation. lastly decrease it's mass to anything under 0.15.
-- Demo:
-- Potential ideas for future updates:
- ability to load a custom sized plane for simulation, to be put in any environment
- simulation on the GPU using compute shaders for faster performance, right now it is only using 1 CPU thread which is not desirable
- ability to use custom water shaders
- support for all primitive shapes (the primitive shapes that start with IS like IScube & ISSphere... etc. don't work yet)
-- Contents:
- water surface simulation with support for native vam physics & colliders (some primitive objects might not work yet)
- Simulation based propagating waves from object collision
- Object buoyancy depending on it's mass
-- How to use?
- load plugin on any Empty or CUA atom, then play around with plugin settings to control how the water surface & waves behave.
- to observe buoyancy effect, make sure the object has physics & collision & gravity enabled and turn off position & rotation. lastly decrease it's mass to anything under 0.15.
-- Demo:
-- Potential ideas for future updates:

- ability to load a custom sized plane for simulation, to be put in any environment
- simulation on the GPU using compute shaders for faster performance, right now it is only using 1 CPU thread which is not desirable
- ability to use custom water shaders
- support for all primitive shapes (the primitive shapes that start with IS like IScube & ISSphere... etc. don't work yet)