• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
I'm making all my content free from now on. As I'm taking a break for a while, and I can't rightly keep my patreon charging, when I'm not active. So all is given to the people who want it. The licencing will remain the same however.
So, this is just a small thing, but big enough that it should have been in from day one.; The menu was static, and got in the way of shots.

* added a capsule (handlebar), and parented all UI buttons to it.

WalkCycle Menu Handlebar.gif
Changelog:

*The scene now uses a more minimalistic menu system. One main animation with a + sign next to it, that opens up options for variations of that animation.

*Added 8 new variations of the animations, with less exaggerated hip sway, by request.

*Added a slight wrist twist to the "Masculine" cycle, for more realistic hand movements.

*Changed names for most animations. "Normal" Is now called "Casual (Sexy)", "Normal (Heels)" Is now called "Catwalk (Heels)" and "Masculine" is now Called "Neutral"

WalkCycleUpdate1.png
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