Hello WetZoner,
Thank you again for your comments.
Porting/creating assets via Unity or Blender is sometimes quite complicated, because there are often a lot of shapes to convert and I can sometimes miss some.
That's why we creators need your feedback to correct any shortcomings.
Once again, a big thank you to everyone and especially to those who take the time to provide feedback.
I'm speaking for myself, but also for all the creators, your feedback is essential.
Thank you to everyone
Black Raven
Thank you again for your comments.
Porting/creating assets via Unity or Blender is sometimes quite complicated, because there are often a lot of shapes to convert and I can sometimes miss some.
That's why we creators need your feedback to correct any shortcomings.
Once again, a big thank you to everyone and especially to those who take the time to provide feedback.
I'm speaking for myself, but also for all the creators, your feedback is essential.
Thank you to everyone
Black Raven