This is Valby's highly recognizable EVO Form 1! To ensure she remains "vibrant" when transitioning from the game to VAM, I've spared no effort in refining every detail. Her iconic bodysuit was the core focus of my polish—I adjusted the highlight layers of the translucent material dozens of times, striving to make the futuristic luster flow naturally under different lighting conditions while ensuring the light refraction on skin-contacting areas matches the texture of real skin, avoiding an unnatural "plastic look."
I also took great care with the model's underlying structure: I spent a great deal of time optimizing wireframe density and fixing UV overlapping bugs frame by frame. This was done to ensure the most flawless presentation of the clothing's physics, making the wrinkles and draping during dynamic movements conform to realistic logic.
To perfectly capture the rigid texture of the costume accessories, I specifically used Stopper's clothing plugins (ClothingPluginManager and StaticClothing). Please be sure to download these plugins in advance—Stopper is truly a talented creator worthy of admiration from all artists. A quick note: if there are display glitches due to delayed plugin loading when opening the scene for the first time, simply restart the scene to resolve the issue.
From the angular curves of the helmet's edges to the mechanical articulation of the core components on her back, every hard-surface structure went through multiple adjustments. I not only preserved the rigid characteristics of functional equipment but also ensured these parts blend seamlessly with Valby's silhouette without the slightest sense of disconnection. While the final version isn't absolutely perfect, it's the most faithful rendition of Valby's EVO Form 1 that I can deliver at this stage.
Presenting beloved characters with high-quality work makes all the polish worthwhile. If conditions permit, I will sequentially release the other two EVO forms in the future, continuing to refine my works to this standard of detail. Thank you to every friend who supports me!
I also took great care with the model's underlying structure: I spent a great deal of time optimizing wireframe density and fixing UV overlapping bugs frame by frame. This was done to ensure the most flawless presentation of the clothing's physics, making the wrinkles and draping during dynamic movements conform to realistic logic.
To perfectly capture the rigid texture of the costume accessories, I specifically used Stopper's clothing plugins (ClothingPluginManager and StaticClothing). Please be sure to download these plugins in advance—Stopper is truly a talented creator worthy of admiration from all artists. A quick note: if there are display glitches due to delayed plugin loading when opening the scene for the first time, simply restart the scene to resolve the issue.
From the angular curves of the helmet's edges to the mechanical articulation of the core components on her back, every hard-surface structure went through multiple adjustments. I not only preserved the rigid characteristics of functional equipment but also ensured these parts blend seamlessly with Valby's silhouette without the slightest sense of disconnection. While the final version isn't absolutely perfect, it's the most faithful rendition of Valby's EVO Form 1 that I can deliver at this stage.
Presenting beloved characters with high-quality work makes all the polish worthwhile. If conditions permit, I will sequentially release the other two EVO forms in the future, continuing to refine my works to this standard of detail. Thank you to every friend who supports me!
To perfectly capture the rigid texture of the costume accessories, I specifically used Stopper's clothing plugins (ClothingPluginManager and StaticClothing). Please be sure to download these plugins in advance—Stopper is truly a talented creator worthy of admiration from all artists. A quick note: if there are display glitches due to delayed plugin loading when opening the scene for the first time, simply restart the scene to resolve the issue.
What the Package Includes
Custom Hairstyle: Faithfully recreates Valby's EVO Form 1 hairstyle
Custom Texture Set: Optimized based on original assets from The First Descendant—enhances the luster of the bodysuit, including 1 set of the latest Valby character textures and preset costume textures
Costume Sets: Complete canonical costume set + Rip version + blood-stained Rip version, all featuring smooth physics effects
Head & Body Morphs: Created based on Valby's original in-game design—separate morph sliders for head and body allow flexible proportion adjustments
Equipment Asset: One futuristic sci-fi vehicle
If you love how this turned out, please take good care of this Valby!
Disclaimer
This is a fan-made version of Valby (EVO Form 1) from The First Descendant, intended for sharing and communication purposes only. It is not an official game asset.