Simple 'full body' coliders for CUA hairs made with EZ bones method.
They will work with any CUA hairs, from any creator, as long as they're made properly using this method.
There are 4 scenes, 2 for visible coliders and 2 for non, and one of each with links to the atom person body.
Every 'colider' have applied both ColorScale, and ParentHold plugins for easier fitting to any model.
There is simple button to load 'zero physics' pose, as close to genesis 2 base pose.
I also included 3 additional coliders: one capsule, cube, and planar [to imitate a floor in case a model would fell down to the ground accidently or something...]
All coliders are saved in bundles with visible and invisible versions. They're roughly matched in shape\rotation to g2f model, but positioned in VaM itself.
They will work with any CUA hairs, from any creator, as long as they're made properly using this method.
There are 4 scenes, 2 for visible coliders and 2 for non, and one of each with links to the atom person body.
Every 'colider' have applied both ColorScale, and ParentHold plugins for easier fitting to any model.
There is simple button to load 'zero physics' pose, as close to genesis 2 base pose.
I also included 3 additional coliders: one capsule, cube, and planar [to imitate a floor in case a model would fell down to the ground accidently or something...]
All coliders are saved in bundles with visible and invisible versions. They're roughly matched in shape\rotation to g2f model, but positioned in VaM itself.
1. Load 'visible', not linked, scene.
2. Load yours custom model you want to use some additional hairs coliders.
3. Fit colider capsules you're interested to the body parts.
4. Link them to the body -ie left feet colider to LFoot [not it's controller] etc
5. Switch coliders from visible to invisible.
6. Save them with CUA Manager to load onto different scenes.
2. Load yours custom model you want to use some additional hairs coliders.
3. Fit colider capsules you're interested to the body parts.
4. Link them to the body -ie left feet colider to LFoot [not it's controller] etc
5. Switch coliders from visible to invisible.
6. Save them with CUA Manager to load onto different scenes.