TouchSFX

Plugins + Scripts TouchSFX

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TouchSFX has been completely rebuilt.


The legacy logic has been removed and the overall structure has been redesigned, with particular focus on improving stability when saving and reloading scenes. Settings and audio AssetBundles are now restored more reliably after a scene is loaded.


When a locally referenced audio AssetBundle is packaged together with a scene as a VAR, its path is converted to the SELF:/ format during packaging. This allows the distributed scene to load the bundled audio AssetBundle correctly on other users’ systems without requiring the original local file.


The UX has also been reorganized into category tabs, making it easier to manage audio settings, detection settings, and blacklists for each body region.


Additional performance optimizations have been implemented to reduce unnecessary collision detection and repeated processing. A preset system has also been added, allowing TouchSFX settings to be saved and loaded.
I’ve fixed the issue where duplicate logs appeared repeatedly when loading a saved scene. The temporary frame drop that used to occur right after loading is now gone.
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