• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Timeline: LightningBunnyWorkshop

Plugins + Scripts Timeline: LightningBunnyWorkshop

Download [<1 MB]
Known fixes and improvements:
  1. Added English functional instructions (located below the baking list).
  2. Optimized the UI layout for physics baking.
  3. Fixed the issue where undoing would directly revert to the time point before the trigger operation. Added new logic: now each undo cancels only the last trigger operation. For example, if you have set three triggers at the same time point, one undo will only revert one of those triggers. If the keyframe was copied and pasted, it counts as a single operation and will be undone in one go.
  4. Added speed parameter control for the pose index baking function; playback speed and amplitude can now be freely adjusted.
  5. Increased the maximum distance for position offset by 10 times.
  6. Fixed the issue where extending time would cause garbage frames to be generated in the trigger path.
  7. The Split/Merge Animation functions now work correctly. Segments created by equal splitting will display the time range of the fragment in their names. The merge logic has been changed to merge animations in their current order.
  8. Added a button to the target interface for keyframing all selected controllers at once; this feature and its code were contributed by Sunny.
  9. Optimized the loop logic in Action Clips. You can now choose to ignore a specified duration at the beginning when saving, which is used to remove some transitional keyframes. This setting only takes effect when the play count is greater than one.
  10. Added usage conditions for shortcuts: to prevent accidental triggering, when the focus is on a text input field, all timeline shortcut operations are automatically suspended. You can copy, paste, and edit text without accidental shortcut triggers.
  11. Updated the documentation, adding detailed step-by-step instructions for each feature, with further explanations for more complex functions such as Action Clips, Pose Index, and Stepper.
Back
Top Bottom