• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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Love it! Great idea and well done. I sped the anim up to 1.5x and enjoyed it even more the 2nd time around
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Fantastic - glad you enjoyed it - and yes, I was going to try that myself. Just wanted to create a resource that everyone could run smoothly!
Been working on a new match - a tag team. (Just posted round 1 on Patreon.) Man this is fun!
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Positive
Version: 1
Posted:
Outstanding! I've been teaching myself to make wrestling scenes just like this. We should collaborate sometime!
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What I find cool is that the characters seem to dictate the next move. I only plan the first move or so, then they kind of take over from there. It's weird - and cool! Working on a new scene now with better animation/moves (found a neat trick for this!) and even some trach-talking dialogue.
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Deleted member
Version: 1
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That was a great piece of work!
I could feel your love for wrestling.
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Positive
Version: 1
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Wow we need more of these recreations. Thanks for the effort and the share
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Agree! You're welcome!
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Positive
Version: 1
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You put a lot of work into this. That's great! That's wonderful.
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Um, yes - a bit too much time in VR since discovering VAM. Anyone else have that problem?? lol.
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Positive
Version: 1
Posted:
Amazing work!
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Thanks! Didn't really know what I was doing, but I know it was fun to do. I'm surprised there aren't others recreating matches like this (at least that I know of.)
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Positive
Version: 1
Posted:
Incredible work. That fireman's carry was a work of art. For a first attempt this is no joke! All you need is some sound f/x and this is a 100/100
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Thanks! Any suggestions on the sound f/x? Would love to have the combatants trash-talking but not sure how to do that...
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