Project EVE
- Full Morph
- Textures
- Hair
It's finally here... After such a long wait, i've finally had the chance to port this character. It's a 1:1 port of the original model along with some optional custom morphs for better VAM functionality.
To start things off, i've ported over the original outfit. This has been split into many different parts for customisability. Physics has also been added where appropriate alongside some custom specular and alpha maps.
For those familiar with the game, you'll know there are a so many amazing outfits so i'll definitely be looking at those for the future!
The hair is a combination of assets and custom VAM hair. The ponytail has been repurposed from my previous original EVE model which in turn was a tweaked version of a ponytail by Miki. I've also included some of the assets from that original model including the hair piece and sword which can be toggled on in the node menu.
The skin textures for the body are tweaks of a set by Riddler. Thank you to them for sharing! These have been tweaked to match the source face texture and have also had details added onto them from the source Eve model.
Dependencies
Can be found in the dependencies tab
AnalogueBob.Realistic_Eyes - AnalogueBob
kemenate.Morphst - By: kemenate
paledriver.Eyes_reflection_and_shadow - By: paledriver
Riddler.Skin_14b - By: Riddler
Thank you to AnalogueBob, kemenate, paledriver, and Riddler!
And thank you to Orpheaned for the environment used in the screenshot!
Recommended:
For easy loading of hair asset into other scenes.

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