New area with some new Kitbash stuff.
I'll add to this one overtime.
This is the first scene since I've fixed and reinstalled unity 2018... I'm basically redoing my prefabs and assetbundles from scratch.
Also, last night the cable for my VR headset broke.. so I haven't checked this out in VR yet..
Might be a while before I get a new one...
Portal area was made in blender. the rest is Kitbash stuff from Secrets of the Lumiera and the new IronForge set
Thanks to Farger and Stopper for fx and light fixes
This area is based on an AI image from a while aback I did with Leonardo AI
I'd like to have some things similar, but not exact..
Next update, I'll attempt the vegetation on the portal thingy.....
there's a directional light in here with a moderate setting and a point light cranked.
Point lights far away from wherever you might add peeps to so that shouldn't mess up anything too much
"Egyptian Ruins" (https://skfb.ly/pzOS7) by local.yany is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Ancient Ruin" (https://skfb.ly/oOvXF) by Alexandru Jardan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Sun Disk Segment" (https://skfb.ly/66wAU) by d880 is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
I'll add to this one overtime.
This is the first scene since I've fixed and reinstalled unity 2018... I'm basically redoing my prefabs and assetbundles from scratch.
Also, last night the cable for my VR headset broke.. so I haven't checked this out in VR yet..
Might be a while before I get a new one...
Portal area was made in blender. the rest is Kitbash stuff from Secrets of the Lumiera and the new IronForge set
Thanks to Farger and Stopper for fx and light fixes
This area is based on an AI image from a while aback I did with Leonardo AI
I'd like to have some things similar, but not exact..
Next update, I'll attempt the vegetation on the portal thingy.....
there's a directional light in here with a moderate setting and a point light cranked.
Point lights far away from wherever you might add peeps to so that shouldn't mess up anything too much
"Egyptian Ruins" (https://skfb.ly/pzOS7) by local.yany is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Ancient Ruin" (https://skfb.ly/oOvXF) by Alexandru Jardan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Sun Disk Segment" (https://skfb.ly/66wAU) by d880 is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).