• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
SkinSSS V5 - Subsurface Scattering & Custom Skin Shading (Beta)

Paid Plugins + Scripts SkinSSS V5 - Subsurface Scattering & Custom Skin Shading (Beta)

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-- New features & Improvements:
- Converted the plugin to a session plugin for multiple person atoms support whilst keeping performance good through applying shared SSS in one pass.
- Refactored plugin UI for convenient use.
- Added event system for person skin changes, plugin will re-apply SSS if skin preset changes or new appearance with different skin is loaded.
- Skin normal map detail feature, with 3 skin complexity detail maps included.
- Added SSS effect to inner mouth & tongue & gums.
- Added tessellation to teeth.
- Corrected default landing folder path upon pressing browse texture buttons.
- Fixed SSS causing black artifacts from badly unwrapped UVs in some clothing items.

-- Note:
- see main plugin page for an updated preview clip.
-- Fixes & Improvements:
- Fixed blurry scene render in VR mode while skinSSS was active.
- Better restoration of vam native shaders on plugin disable or removal, plugin will now restore the exact tessellation values & tessellation masks the original vam skin shader uses. (this is also necessary for some plugins i am planning to release in the future)
- New Features & Improvements:
- Modified tessellation override textures with full effect to thighs & nails.
- Added SSS Blend slider.
- Fixed dark spots artifacts in skin intersections.
- Fixed skin diffuse color mix curve to be 1:1 with original vam shader.
- Added new translucency approximation with settings.
- New optimal defaults settings.
- Adapted blur texel density modifier depending on render resolution for consistent SSS look across varying screen render resolutions.
- Added tessellation culling master toggle.

-- Note:
- Please head to the main plugin post page for updated preview clips & snapshots.
-- New features & Improvements:
- New more accurate SSS approximation with a fixed diffusion profile based on the Jimenez method.
- New Adaptive tessellation method for maximum performance.
- Optimized to take up less than 1ms of frame-time even with highest settings. compared to previous v1 which took about 2ms to 3ms.
- Better preservation of skin complexity details.
- Better integration of the GGX Reflectance shading model with a toggle to disable it if need be.
- New stencil based masking to perfectly mask vam native hair strands.
- Similar base shader workflow to vam's to better preserve the original look's diffuse, specular & gloss textures.
- Now fully compatible with all of vam's person skin material parameters & color parameters.
- Added Preset system.
- Refactored & Cleaned up UI from unnecessary bloat, now only meaningful parameters remain for ease of use.
- Rewrote tooltips text contents for better explanation.
- Fixed Red screen bug if plugin was loaded multiple times.
- Fixed compatibility with Fluid Dynamics renderer.
- Fixed ruined Composite render if changing VR render resolution scale. (both in vam or steamVR)

-- Note:
- Please head to the main plugin post page for updated preview clips & snapshots.
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