Sorry guys, I missed yesterdays update, and I feel almost ashamed for it...
BUT:
This puppy has grown a lot over the last two days. This is version
21 now, which means she is fully mature and ready for some seeerious action
Here are the news:
- New flex region: Ankle. Drives the calf muscles based on foot rotation. The orientation relative to gravity has no effect on this one (unlike all the other regions).
- Preset system: FlexIt now features the same preset system as ShakeIt. Values are stored within the scene etc.
- Physics rates: The behaviour should be consistent across all physics rates (as long as you don't play in slowmotion)
- Frame renderer support: This is very good news for all the MMD fans out there! Now you'll get the same behaviour as in real time, even if your renderer slows the game down to 5fps. For this to work you only have to set the new chooser in the FlexIt UI to the frame rate you specified in your renderer (target video fps). The chooser affects both modules.
Thanks to @trety for beta testing! I want to see some nice vids now! 
- Enhanced defaults (in my opinion)
- Various other fixes and improvements probably no one cares about. Even I don't remember them, lol.
There are still things I want to improve, but I think the core is pretty much complete now. Happy flexing and shaking!
Ah, one more thing: Only a
few more ratings and I may be sitting right behind TittyMagic in the top resources list! What a dream team that would be, huh? Man, I never could have imagined that when starting this... Thank you all for your feedback!
And another one: The presets for the 2 modules are separated for now. But I'm not sure about it. A combined one would be more convenient, but the separate ones allow you to mix and match. Tell me what your opinion is. Or don't you care about the presets at all, because the defaults are awesome and/or the UI is too intimidating?
EDIT: Update on what's next:
Before I get back to my original project I want to add some things to this one:
- Find an efficient way to distinguish if a pose (or even movement) is achieved through the models own muscles or if it is implied by external forces. If e.g. a straightened leg is placed on the bed, the muscles should be fully relaxed. Right now they are flexed, because the plugin doesn't know about the bed and thinks the leg is hold in that taxing position by the model itself.
- I have an improved version of WorkOut that I want to include. I think this would pair very well with the muscle system.
If you have ideas what could be improved or implemented, just let me know! But please, don't tell me that the UI is too complicated and that I have to add one slider to rule them all. I've expressed my thoughts on that many times in the discussion. One thing I could imagine in that regard is a system to blend between presets. But for that we need a solid base of presets created and shared by
you! You know my model by now. I create and test stuff exclusively on this one. If you have e.g. a chubby or slender model and found good settings for it,
share it or send it to me! Please! I really want this to get rolling!