• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Version 9 (bugfix):

Sensor 8 introduced the ability to select subcontrollers if the plugin was on a Person atom, or it was targeting another Person atom. This allowed you to measure to/from certain body controllers without having to create and parent empty atoms to the target zones. Unfortunately, the logic was bugged, preventing updates when measuring to an atom other than the Player after restore.

Version 9 fixes this!

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Changes
- Sensor now defaults to Distance mode, which is likely the common use-case. It's been modified to be a near drop-in for autofocus control.
- Added better documentation.
- Scaling defaults are set up to work well for autofocus/depth of field controls. Just add triggers to match.
- If selecting a Person atom as your target, you'll be able to pick a subcontroller. If you need more control then that, simply use a target atom you place in the scene.
v6 Update

- FIX: Fixed my vector math with the view angle offset... previously when using an offset, you'd see it approach zero from twice while panning.
Version 5 Updates

- FIX: Attempting to make replacing Sensor plugins with latest versions preserve the previous settings. v4 --> 5 will lose your settings, but hopefully v6 will protect them? We'll see...
- FIX: When in Angle mode, the max threshold now appropriately sets to 180 (degrees), rather than the previous 20 used for distance.
- NEW: Changing the threshold will check for crosses in real-time without requiring atom movement, allowing easier testing.
- NEW: More accurately exposes plugin settings to allow control of Sensor settings from other plugins/triggers/Sensors.
- NEW: Exposes a flag "Enable All Children" to simply turn on/off all children. This allows a sensor on a parent atom/subscene to effectively turn its group on or off (while remaining active itself in order to restore them later), depending on distance or view angle to player. Super useful shortcut for huge performance gains.

(new settings exposed)
View attachment 404784
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