v6 Update

- FIX: Fixed my vector math with the view angle offset... previously when using an offset, you'd see it approach zero from twice while panning.
Version 5 Updates

- FIX: Attempting to make replacing Sensor plugins with latest versions preserve the previous settings. v4 --> 5 will lose your settings, but hopefully v6 will protect them? We'll see...
- FIX: When in Angle mode, the max threshold now appropriately sets to 180 (degrees), rather than the previous 20 used for distance.
- NEW: Changing the threshold will check for crosses in real-time without requiring atom movement, allowing easier testing.
- NEW: More accurately exposes plugin settings to allow control of Sensor settings from other plugins/triggers/Sensors.
- NEW: Exposes a flag "Enable All Children" to simply turn on/off all children. This allows a sensor on a parent atom/subscene to effectively turn its group on or off (while remaining active itself in order to restore them later), depending on distance or view angle to player. Super useful shortcut for huge performance gains.

(new settings exposed)
View attachment 404784
Back
Top Bottom