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Satin stories launcher

Scenes Satin stories launcher

Download [1.2 MB]
The Satin stories launcher allows you to check the girls' bios and load all satin stories from one single place.
As of now, only one story is available.


Please note:
- Even if not all stories are "work" related, Satin stories do take place in a brothel.
- If the launcher scene doesn't seem centered, just press F1.
- Future stories that are released will also be made available via launcher.


View a girl's bio, which will also show all of her available scenes:

Satin_stories_launcher_screenshot1.jpg



Or browse by animation type, which will show all girls who have an animation scene of that type:

Satin_stories_launcher_screenshot2.jpg



Instructions:

Open top menu-> scene browser-> Satin_stories_launcher
or
Open scene-> Aipas-> Satin_stories_launcher

- Press P for play mode to be able to load a scene



Some thoughts:

I have no idea how fast, or how many scenes I'll be able to release. If you want a certain type of scene, drop a comment.
For reference:

- Story animations are, well, story-driven. Sex may or may not take place, and if it does, it probably won't be center-stage.

- Sequencial animations are semi-strict. Viewers can go back and forth in various animation loops in a linear fashion, and those loops control almost everything. Meaning a girl will come, for instance, when the loop or transition animation says she'll come, not because she has a pleasure counter. On the upside, being loop-based allows for more unique animations.

- Dynamic animations have less loops / less core animation variety, but transitions are not linear, meaning the viewer can go from a light - hard penetration animation, instead of a linear light -med - hard. There are also more dynamic functions like cumming.

- Interactive animations are still experimental. They basically allow for direct mouse movement control. In a way it makes animations more varied, but also less. If the anim is a cowgirl, it will always be a cowgirl, no matter how many twists and turns the mouse does. Might consider implementing transitions, even if they're simple fade out - fade in methods. Theoretically, interactive animations will have the most amount of dynamic functions, but that isn't yet very fleshed out.
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A Aipas
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