Back in late fall, before the holidays, I started an update for this scene. The intention was to have Naiomi switch positions from cowgirl to reverse cowgirl. Then the holidays came on, and my extra time ran short, then some family crisis stuff near the start of the new year took even more time, but I'm finally back into the swing of things.

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I've finally wrapped this update, and I present it here. Reverse cowgirl time!

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I haven't gotten too crazy here. The song is just looped again, with brief looping intermissions for the under-twenty-second position switches. The animation sequences for the switches were probably harder than the actual sex animation itself.

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There are a couple of new "features" though. I added a tiny bit of hand animation for Attom. It's nothing special, but it adds a drop or two of immersion, especially in POV.

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I've also revamped the camera a bit. Made it a little more cinematic, and a little less "spying-with-a-drone-like."

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Unfortunately, because of the way the lighting was done in this scene, and because there are CUAs that have their own "light" (the snow and the fireplace) I wasn't able to cheat the fade in and fade out camera shots like I normally do by just slowly reducing the brightness of all the lights in the scene and then turning them back on. Instead, I had to put a black cube around the camera and adjust its alpha when I wanted to do camera position transitions. You won't notice it in the cam ride view in Desktop mode, and you won't notice it in POV (since it's disabled), but in cam-ride VR (which I would guess is probably the least used mode) you will occasionally see its shadow creep up, as you have a 360 degree view and there's no hiding the occasional shadow with careful camera angles.

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All of that said, I am pleased with the update, and excited to be back to work on other scenes again. I'm hoping to really hit animation development hard and crank something out for Elf month.

Enjoy the update, and let me know if you have any questions or see any trouble after the update!
Hey everyone! In my attempt to minimize dependencies, and because I had modified Juno's original Naiomi look, I had wrapped my changes into a single, modified morph that I included with this scene. Unfortunately, I missed that Naiomi's license is CC-BY-NC-SA, which is not what I'd released this as.

To address this, I've removed my repackaged morph entirely, and simply pointed to Juno's original look, and made my modifications using the built-in morphs in VaM. It's not a large file, but I would recommend removing the original version of this scene so you don't end up with a duplicate of Juno in your morphs.

I'm sorry for the confusion! I try very hard to respect the licensing choices of the creator content that I use in my scenes, and I appreciate Juno reaching out to me when I'd failed to stick to that. As always, if anyone spots any licensing mishaps in my scenes, absolutely let me know so I can make things right!
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