https://www.miscreatedreality.com/relax
This is probably among my most advanced plugins. I'm using this for all my videos to create life-like experiences.
Haven't been updating the resource on the hub for a while. This is some of the changes I've made from Relax 5.x -> 6.2
New dependency-plugins that are included in the bundle are:
EyelidManager and GazeManager!
Relax 6.2
Relax / GazeManager 1.1
Testing out Relax 6.0 above
Beta-testing the eyelid-engine
You can check out all my videos to see how it performs in action. Here is an older I made in VR:
Relax 5+
New in Relax 5.3
Updated with the new Gaze engine that are driven by a new perception engine. If you animate/move your head, the eyes will try to follow interesting objects in the fov/frustum. It's mandatory for motion captures/muscle animations etc.
Here you can see the eyes will automatically look at interesting points in the environment
Eyelid, eyebrown and eye movements are important for immersion!
Short description of what the gaze engine does:
- Your character has a perception level where he/she detects point of interest in their frustum. If the point of interest is "discovered" the eyes will target that point.
- You can configure what will be Point of interests with checkboxes, like eyes, mouth, breast, hands.
- There is also a configurable chance that the eyes will select a random target.
- When moving the head and switch target there is also a configurable percentage for the character to blink
- New Eyelid engine. Was not happy about the eyelid control in VAM. This forced me to implemented my own. This really gives your character a new level of detail.
- Optimized the calculculations for maximum performance.
- You can configure the parameters and store them as preset of your own.
From one of the Included sample scenes:
Quick UI walkthrough of the new gaze features. Also adding some subtle moves to her head with submotion.
Eye movements was more important than I thought. Just everything comes to life if you nail this and it's not only the movements of her eyes. You have to experience this in VR.
Chill out and create life
Here is me just playing with the characters. You will see how important the eyes are for a realistic behavior.
The eye speed is configured a bit too fast, but you can see the eye movements when there are no other nearby objects.
Here's the info that will cover up most of the previos features:
Extremely realistic unconscious state of the actor (And much more in 3.0!)
Above image is from the desktop interface. I made it mainly for VR though. The interface is attached to your left or right hand. It can be used with only one hand!
Updates to 3.0 includes:
and also this
You can also easily create events for each state, like this syringe of pain:
This is triggered by the menu:
What's happening with the physical muscle states is up to you. This is only an example!
Also, remember that this is physical. It works just as fine when the actors is hanging in ropes etc!
Walkthrough of the menu:
V2.0 features includes
Some features
Control the most important features with a UI popping up on your hand.
Ability to open and close the victims eyes with your hands/fingers (Updated in 3.0, now more configurable!)
Some news in V1.2 release:
Added option to be able to switch UI to the left / Right hand as requested.
One handed UI - Requested by many for obvious reasons
Also added a Look away timer in V1.2
The complete Body Bundle Pack - Body Bundle Pack
This is probably among my most advanced plugins. I'm using this for all my videos to create life-like experiences.
Haven't been updating the resource on the hub for a while. This is some of the changes I've made from Relax 5.x -> 6.2
New dependency-plugins that are included in the bundle are:
EyelidManager and GazeManager!
Relax 6.2
- Expression Perlin Noise added
- Eye angle restrictions added
- Added: L/R Cheek Eye Flex perlin morph
- Added support for default settings
- Random Expression performance and stability improvements
- Eye animation bugfix
- Added integrated morph support for VL_13 Phonemes: Tongue, Throat and Phonemes. They can be configured in Relax/Random/Multi/Phonemes
- Tweaked and improved eyelid settings
- New shut eyes probability configuration for sexy looks
Relax / GazeManager 1.1
- Fixed GazePerform Error that might happens if looking at the POI you unselect
- Tweaked the FOV parameters
- Linked target FOV fix
- Fixed gaze-related bugs when closing eyes and switching between different eyelid engines.
- Fixed physical individual eye-closer
- Relax contains now of three plugins, Relax, GazeManager and EyelidManager
- Support for any morphs. Put config files into Saves/PluginData/miscreated/MorphTemplates/
- Moved all Relax templates to Saves/PluginData/miscreated/relax
- Gaze & Eyelid manager attached automatically when loading Relax
- Ancient bug while holding down control and pressing left mouse button fixed!
- Improved the engine and fixed gaze-related bugs
- Added new Point of interests.
- One new linked target for face rigs
- Special: Always look at the eye-target
- Look at camera rig fix
- Updated user interface
- Internal VAM eyelid-engine
- Improved eyelid-engine (Based on the same as previous Relax-plugin)
- A new eyelid-engine based on morphs from VL_13 (Default)
Testing out Relax 6.0 above
Beta-testing the eyelid-engine
Relax 5+
- Updated Gaze Engine. Based on field of view and physical colliders. Optimized for maximum performance!
- Field of view in ° instead of percentage, eye speed in °/s.
- Eye dilation
- Minimum distance added (prevents some extreme eye-strain)
- Optimizations, bug fixes and overall improvements to the eyelid engine.
- New Expression Engine with Single and Multi Expression categories. (You can see this demonstrated in the youtube-video)
- Some new templates added, like Strong-Expressions, Medium-Expressions etc.
- Tongue gravity settings, mass, strength and damper
- Three Quick tongue templates + Default
- Optional actions: Stop / Start ReAnimator, Balance fall/ standing, SubMotion on/ off
- Gaze engine watchdog added(prevents conflicting with Vam internal engine)
- Eye animation: Repeating eye movements and more random parameters
- Added an option to not save/load muscle pose
- New Relax templates
- Clean up and bug fixes
Tongue physics in 5.4 | Tongue and eye animation in 5.4 |
New in Relax 5.3
- Carry mode added
- Added tool-tips
- Eye animation reworked
- Added some eye animations templates
- Added tooltips for most settings
- Actions starts with Load + template name
- Create ground plane collider feature
- Increased stiffness resolution
- Timed drop, relax and awake added
- Added triggered Actions for internal templates
- Minor UI tweaks
Updated with the new Gaze engine that are driven by a new perception engine. If you animate/move your head, the eyes will try to follow interesting objects in the fov/frustum. It's mandatory for motion captures/muscle animations etc.
Here you can see the eyes will automatically look at interesting points in the environment
Eyelid, eyebrown and eye movements are important for immersion!
Short description of what the gaze engine does:
- Your character has a perception level where he/she detects point of interest in their frustum. If the point of interest is "discovered" the eyes will target that point.
- You can configure what will be Point of interests with checkboxes, like eyes, mouth, breast, hands.
- There is also a configurable chance that the eyes will select a random target.
- When moving the head and switch target there is also a configurable percentage for the character to blink
- New Eyelid engine. Was not happy about the eyelid control in VAM. This forced me to implemented my own. This really gives your character a new level of detail.
- Optimized the calculculations for maximum performance.
- You can configure the parameters and store them as preset of your own.
From one of the Included sample scenes:
Quick UI walkthrough of the new gaze features. Also adding some subtle moves to her head with submotion.
Here's the info that will cover up most of the previos features:
Extremely realistic unconscious state of the actor (And much more in 3.0!)
Above image is from the desktop interface. I made it mainly for VR though. The interface is attached to your left or right hand. It can be used with only one hand!
Updates to 3.0 includes:
- Physical muscle pose handling, could be created by Muscle Manager
- Enabled and disabled of plugins is working much better and are easier than ever
- Eye size Calibration
- Eye Movement/animation feature added
- Eye restore time fix
- Save as & Save updated
and also this
You can also easily create events for each state, like this syringe of pain:
This is triggered by the menu:
What's happening with the physical muscle states is up to you. This is only an example!
Also, remember that this is physical. It works just as fine when the actors is hanging in ropes etc!
Walkthrough of the menu:
V2.0 features includes
- Completely reworked UI - New fresh Expander Control UI for both VR and Desktop
- Load / Save your own templates of relaxed states!
- Almost all parameters available in the Desktop UI and VR Hud
- More morphs added for the states
- Lots of bugs fixed
- Timed state changes
Some features
- Simple to use, both Desktop and VR UI attached to your armwrist
- Stiffness parameters
- Restore to default T-pose
- Tweak rigidbodies and limbs/joints to behave like a unconscious ragdoll
- Eye control (open/close with your hand & fingers) - TriggerBehavior
- Tongue control (fake tongue gravity)
- Head/neck adjustments (gravity behaviour)
- When entering "relax state" other plugins to the characters are disabled (they shouldn't make noise when sleeping, right)
- Mouth, eyes, fingers etc. are also affected by the state.
- Working great together with my other plugins in the released Bundle.
Control the most important features with a UI popping up on your hand.
Ability to open and close the victims eyes with your hands/fingers (Updated in 3.0, now more configurable!)
Some news in V1.2 release:
Added option to be able to switch UI to the left / Right hand as requested.
One handed UI - Requested by many for obvious reasons
Also added a Look away timer in V1.2
The complete Body Bundle Pack - Body Bundle Pack
- ReAnimator
- Muscle Manager
- Pose Camera
- Relax
- Balance
- SubMotion
- MotionManager
- Floating
- Visualizer
- Undo/Redo