I think it's time to create a collection resource because it's all or nothing anyway. I've worked on this for many years and now it's time for release 66. The price? It's still only $10!!
THIS CONTAINS ONLY LATEST (v60-v70) RELEASE LOGS - CHECK OUT ALL INCLUDED PLUGINS FOR DETAILED INFORMATION!
Major included plugins and resources included in the bundle
Miscreated Reality Hub-Resources (Plugin links only)
Don't forget to check out my YouTube channel show-casing the plugins, with almost 500,000 views!
Release-notes for release 70
UI Manager 5.7
Undo/Redo 2.3
Muscle Manager 4.2.1
Release-notes for release 66
UI Manager 5.6
Relax 6.6
V.65 Release notes
UI Manager 5.5
Freeze 1.7.1
V.64 Release notes
Pose Camera 4.14
t transforms etc.)
Using Balance for the walk-in-place + ReAnimator for upper body animation + PoseCamera as camera controller
V.63 Release notes
Rope 6.3.0
Muscle Manager 4.1
Relax 6.4.0
V.62 Release notes
ReAnimated Love 01 - My first sex mocap using ReAnimator for 100% physical animation. No control points, she will use her own muscles. You have to try it out!
Muscle Animation Videos
General
V.61 Release notes
The above screenshot grabbed from this video.
Please notice. All videos are ridiculous censored to be youtube-friendly. [All three parts in one 18+ flagged video]
Creds to VL13, A1x, xxxa, Damarmau, SupaRioAmateur, Roac and Jackaroo for assets included in the above videos.
Improved user interface in V.61
ReAnimator 4.0
V.60 Release notes
Muscle Manager 2.8
THIS CONTAINS ONLY LATEST (v60-v70) RELEASE LOGS - CHECK OUT ALL INCLUDED PLUGINS FOR DETAILED INFORMATION!
Major included plugins and resources included in the bundle
Miscreated Reality Hub-Resources (Plugin links only)
- UI Manager
- ReAnimator
- Muscle Manager
- Freeze
- Pose Camera
- Relax
- Balance
- SubMotion
- Motion Manager
- Floating
- Visualizer
- Undo/Redo
Don't forget to check out my YouTube channel show-casing the plugins, with almost 500,000 views!
Release-notes for release 70
UI Manager 5.7.1
- New Humanoid UI that is now used in Rope plugin for the updated lifters
- Major bug-fix: Removed disabled UI components when unloading
- World Scale 50%, 100%, 150%, 300% and 600%
Rope 6.8
- New procedural feature: Chain mesh generator that can be used on the legacy lifters
- New user interface as a joint picker for the lifters
- Adjust inner and outer radius, polygon count, shape aspect, size, texture properties
- Ropes and chain now should scale with the character scale
- Added missing UI toggle: Use rope texture on/off
- Fixed
Muscle Manager 4.3
- Flex Editor load & save remade from scratch to fix loading issues
- Penis muscles fixed
Visualizer 4.0
- Adding sphere collider support
- Outline billboard visualization for colliders
- Collider visualization performance improvements
- 2D/3D representation of colliders
- Improved collision filter
Pose Camera 4.17
- Auto hide mini-camera feature added
- Mouse wheel sensitivity configurable
- Camera auto break on/off (camera Keep moving) toggled by [Shift+K] to quickly setup camera to spin around your target. [Ctrl+B] for brake
- FOV processor preparation
- Minor bug fixing
Freeze 1.10.0
- Freeze VAP to ReAnimator
- New feature: Convert muscle poses to VAM Drive X/Y/Z (Beta)
Undo Redo 2.3.1
- Minor tweaking
General Bundle Update Info
In this update, the UI Manager has undergone comprehensive enhancements and also optimized the performance while using it in VR. Sub Motion now supports any atoms, with new options for applying physics forces and torque. Undo/Redo functionality offers smoother motion with acceleration and deceleration, while Freeze introduces finger and toe freeze functionality and gradual muscle tone adjustments when importing VAP-poses. Muscle Manager has improved muscle pose loading, and Relax brings new features and updates for random morphs and finger muscles. While I have made significant enhancements to the Pose Camera, it is still a work in progress and it is advisable to wait until the next release for optimal functionality.UI Manager 5.7
- Comprehensive enhancements addressing various issues across all plugins.
- VR UI Performance boosted and optimized
- SubMotion can now be used on any atoms, custom unity assets, and empty atoms etc.
- Apply physics forces optional for physical objects
- Torque on atoms instead rotates the physical object with a spring
- Updated template contents
- Fixed Template Loading (Wasn't functional in 66 and 67)
Undo/Redo 2.3
- Undo/redo functionality now includes acceleration and deceleration for smoother motion and rotation.
- The number of undo steps is now limited to 100 to save memory. This limit is configurable.
- Adjustments made to default settings for fine-tuning
- Complete integration of finger and toe freeze functionality
- Restore default positions for toes and fingers
- Pose import and export of fingers and toes
- Gradual, time-based adjustments to muscle tone
- Quick bending category expanded to include feet
- Fixed VAP-Pose loading that caused physics issues in 1.9.0
Muscle Manager 4.2.1
- Fixed problem to automatically load the saved muscle pose when loading a scene.
- Muscle flex configurations of the current scene now load automatically
- Enhanced random muscle poses for improved variability
- Important feature: Refresh button for external random morphs.
- Enhances immersion: Slow transition during template loading with muscle pose
- Beta feature: Check for floor presence and add virtual floor when dropping
- Random finger morphs updated - "RELAXED hands", "Right Fingers Straighten", "Right Hand Fist", "Right Fingers Squeeze",
- Finger-muscle updates
- Improved error handling for morph updates
Release-notes for release 66
UI Manager 5.6
- The tool-tip issue has been fixed, which had been broken in release builds since version 61? Nobody had reported this issue and maybe you don't need it? Thank you for your patience and understanding while this was being resolved
- Reduced plugin load and initialization time
- Fixed issue with the proper positioning of old UI Atom when loading a scene (no need to detach twice)
- Resolved issue with disappearing UI when loading a scene and detaching the UI from your wrist.
- Improvements to the shared canvas feature
- Simple attachment from left to right and right to left hand
- UI rotates correctly when toggling between left/right hand
- Project UI on the wall or any object you're looking at in the scene. Fallback: UI spawn point 4 meter in front of the head. (World UI)
- Tool Tip rework. Now using a shared tool tip for all plugins
- Improved compatibility of older VAM versions
- Minor adjustments made to the file loading function
UI Projection | Left <> Right interface improved |
Relax 6.6
- Enhanced thighs: Tool-tips added and redundant thigh sliders removed. Inner thigh limitations are now configurable
- Relaxed Hands/Fingers now available as muscle poses. The relaxing muscle strength for fingers adjusts accordingly
- Relaxed Fingers turns off random finger morphs
- Updated: Relax Pose Template
- Fixed rope for scaled characters
- Added the ability to add random motion to individual tangled lifters for a Magic Rope™ experience.
- Enhanced camera performance by preventing the creation of unnecessary atoms in selfie camera mode, resulting in smoother switching between camera modes [C]
- F1-bar is now automatically enabled and disabled when using Pose Camera
- Improved error handling, plugin clean up and improved VAM compability
- Light Studio: Light rotates slowly towards the target. Default 180°/s (0-Infinity)
- Fixed finger and toe pose import and export (this feature was previously not enabled!)
- Loading extended Flex templates will no longer "break" the character joints
- Now it's finally possible to automatically load a full muscle pose when loading a scene
- Fixed serious loading scene issues
- Increased performance (Caching)
V.65 Release notes
Static Cuffs Improved | Freeze Toes (And fingers) | Calibration enabled for Tangled chest lifter |
UI Manager 5.5
- Target show UI - VR Only. If you enable this feature the UI will not be visible until you also hold down the Target button.
- Fixed subdirectory issue in template loading
- Support for reading external var-files, like LUT-filters in Pose Camera 4.15
- Added LUT filters, quickly load between 110+ different filters: Cine Fiery (17), Cine Intense (19), Cine Med (23), Cine Nature (20), Colored (20) & Extra (15)
- New DOF Autofocus Center Matrix feature added. Using a similar tech as in real cameras
- You can disable auto-focus on tracked atom and instead manually focus with [F] button
- Toggle between camera modes with C button
- External VAR-file support added
- Enhanced thighs: Tool-tips. Removed redundant thigh sliders. Inner thigh limitations configurable
- Fixed/Improved muscle strength and damper controls for fingers
- Static cuffs: Hand motion when cuffing is now toggle:able. Added a slider for static cuffs width. Removed obsolete Wide toggle.
- Calibration enabled for Tangled chest lifter (Reposition origin to be placed in any position of the torso)
Freeze 1.7.1
- Individual finger and toe freeze possible. Enable this and you will be able to modify the finger and toe bones, preferable in VR. The finger and toe poses should be compatible with ReAnimator and Muscle Manager.
- Lean while walking as parameters
- Adjust thigh muscles when walking
- Fixed issues when ground wasn't set to 0
- Added new short animations. Try it out in the water scenes? Placed in ReAnimator/Load../New/Dolphine-Swim 1 & 2
V.64 Release notes
Pose Camera 4.14
- Don't move navigation rig when moving pose camera (Exit pose camera and keep the original viewpoint where you started)
- Added settings to adjust Face camera (Decrease Time & Max Velocity for smoother face-camera)
- Toggle between camera Face Cam, Default Cam and Selfie (Follow Atom) modes with [C] button
- Slightly increased angular default and maximum camera acceleration (Still configurable between 0-200%)
- PoseCamera camera mode bugfix
- Improved Boost Acceleration [Space]
- Tweaked FPS Camera settings
- Light Perlin Noise reset positions when not active
- Default VAM Jaw joint fixed. It should now be possible to move the jaw left/right to some degree as it's normally locked.
- Toggle-Expanders for Morphs (Play/Pause), Single-Morphs , MultiMorphs and FileMorphs
- Improved Head-gravity and with more configurations
- Adjusting the VAM-joints for thighs to reduce the flex inwards. See top girl in attached bundle-image.
- Dynamically adjusting muscle flex for knees while bending forwards. See bottom girl in attached bundle-image.
- Clean up, removed duplicated features that also can be found in the rope plugin
- Updated and added new templates (3d eyelids, sexy look for sex scenes, updated relax and active etc.)
- Load any rope texture from folder added
- Automatically adjusting to active CameraRig/WindowCamera - Simplifies the UI
- Improved one leg balance
- Adjusted default parameters
- Walking more upright in general because lean walking is disabled
- Added some tool-tips
- New walk styles
- Fixed: issue when loading a scene if Falling was active (Obviously quite common!)
- Fixed: Falling shouldn't be activated if balance is de-active
- More Bug fixing (Repair bad root transforms etc.)
Using Balance for the walk-in-place + ReAnimator for upper body animation + PoseCamera as camera controller
V.63 Release notes
Rope 6.3.0
- Rope texture support added
- New rope presets added
- Knee rope should now get attached at the correct calibrated position
- Calibration load file bugfix
Muscle Manager 4.1
- Show joints while bending
- Further enhanced the overall muscle controls
- Fixed finger bending
- Improved random finger controls, now also included the thumb
- Added a Control Manager for quick pos control on/off
- Added -10%, -5%, +5% and 10% joint flexibility / limitations buttons
- Reset flexibility / limitations button added
- Added more tool tips
Relax 6.4.0
- Critical bug-fix: Don't disable all plugins by default!
- Much improved timed unconscious/wake states
- New checkmark: Disable External Plugins - This has to be checked if the relax-pose should disable/enable external plugins
- Strengthen up some muscles to prevent immersion breaking body poses
- Most of the templates updated
- A new Render Replacement for in-game display - This clones the WindowCamera output to a new in-game-display for maximum performance! Add Settings/Camera OnOff/MiniCamera Active and Render Replacement
- Minicamera Size adjusment slider (Settings/Camera OnOff)
- Average FPS statistics (1s)
- Load & Save feature added
- Minor plugin support updates
V.62 Release notes
ReAnimated Love 01 - My first sex mocap using ReAnimator for 100% physical animation. No control points, she will use her own muscles. You have to try it out!
Miscreated Reality - Videos-NSFW
Here you can find some of my playtests that are not suitable for youtube
www.miscreatedreality.com
General
- Optimizations across all plugins
- Finally, all plugins support loading from external var-files. It makes it possible to release working scenes with integrated animations and more.
- Improved muscle manager, new content for Relax, fixes in Pose Camera
- Support for external var-file loading
- New Load Dialog button for the Load & Save button
- Individual spine muscles: Abdomen, Abdomen2, pelvis & Chest
- Strength sliders for Body, Legs and Arms
- Non-native bending uses min/max limitations from the joint editor.
- Non-native bending now behaves and works just as good as the native bending
- Synchronize bending with Freeze!
- Improved adjustments for fingers/toes spread and bend
- Thumb spread fix
- Bending the thumb inward is now possible
- Added global muscle strength settings (Increase the range of slider values)
- Flex editor fix for individual muscles
- Flex editor mirror bugfix
- T-Pose doesn't update strength
- Improved default muscle settings
- Performance optimizations
- Bugfix: Flex editor load & save templates works with all included templates again!
- Bugfix: Strength sliders and buttons now working!
- Crash-fix for some scene-lights setup
- Camera visible in the dark (Important when recording in VR)
- Removed the black minicamera display when not in use
- Minor light editor adjustments
- Don't add GLRender on WindowCamera in VR/XR mode
- Adjusted default parameters
- Added new templates and fixed older ones not working properly
V.61 Release notes
The above screenshot grabbed from this video.
Please notice. All videos are ridiculous censored to be youtube-friendly. [All three parts in one 18+ flagged video]
Improved user interface in V.61
ReAnimator 4.0
- Look At Head / Window Camera by using physical muscles. You can find all properties in ReAnimator/More/
- Configurable to use neck and/or spine muscles
- Switch on/off by a randomized timer, plugin action or Ctrl+L shortcut
- Using new toggle-button feature for look at
- New Actions: LookAtMe, StopLookAtMe, ToogleLookAtMe
- Look At Me FOV threshold, Damper, Spine/Neck Weight
- Toes also available and working in filter parts
- Completely removed the annoying UI collapse when pressing just outside any button area
- Added a new combined UI expander / toggle control that can be used in all plugins
- Improved the look of sliders
- Improved UI-categorization
- Using the new toggle-button feature across the plugin. You can now get a quick overview of active morph animations!
- More realistic rigidity for unconscious state
- Morph reset now also resets perlin parameters
- Removed duplicated settings
- Flex editor fix for individual muscles
- Flex editor mirror bugfix
- FPS Camera improved. You can now switch between all persons in the scene! You can also adjust rotation angles.
- Using the new toggle-button feature! You can enable/disable parameters without using expand buttons
- Switching between camera modes is now a specific category.
- Old bugs related to switching modes fixed.
- Different framerate shouldn't affect motion
- Adjusting distance with alpha numerics 1-9 now also working with selfie-stick (follow atom) mode.
- Perlin move for lights now working properly and it's not moving the light atom, only the light source. 0.3m 0.5m 0.8m 1.0m, 1.5m, 2m, 3m & 5m
- Light Link to actor / Light Link to camera should sync and work when loading the plugin
- Lense flare On/Off (Default off)
- Quick Turn around 180 degrees
- Spin stop (Useful in zero gravity mode)
- Using the new toggle-button features
- Bugfix: Removing GL camera from pose camera when it's not active
- Using the new toggle-button features
- Toggle button for Force, Torque and Move now easy accessible
V.60 Release notes
Muscle Manager 2.8
- Improved muscle bending UI for fingers.
- New buttons: Reset, Group, Idle, Straight, Random 1 and Random 2 for finger poses. (You can see them in action in the attached image)
- Bending muscle mirror functional with the new UI
- Individual muscle strength slider affects the chain of muscles. e.g. spine affects abdomen, abdomen2, chest and pelvis.
- You can now combine x/y/z correctly for all muscles even if you use muscles not configurable in VAM like tongue and fingers
- Strength sliders in Bender menus for fingers, jaw and tongue
- Try uncheck native VAM bending in the settings if you to use Freeze bendings!
- Random and Reset buttons added for Jaw and Tongue bendings
- Bugfix: Prevent unpredicted behavior when activating Random Pose when it's not active
- Height calibration, resets to A-Pose if Muscle Manager is loaded
- One foot control off support
- Grounded feet calculation fix
- Expression Perlin Noise added
- Eye angle restrictions added
- Added: L/R Cheek Eye Flex perlin morph
- Saved scenes with different settings should apply when loading
- Alternative water shader with corresponding parameters added (Raymarch is default)
- Show Auto and Physics Joints added
- Show Joint Axis added
- Alt+C toggles visibility for controls
- Minor improvements and is now working when activating the plugin for the first time
- Import/Load pose bug fix
- Enable/Disable fix
- Added Back/In-The-Swamp animation. Remember to apply Cubic Ease In/Out and about 5x muscle strength for similar effect as in the video Wet girls in the swamp