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Credits: Looks: AltFuta is Angela (JohnSaken) with Alternative Futa plugin (Stopper), Male is Tyler (PetaZwerga). Poses: LDR Sitting Poses
- Erection: Added a dedicated button and routine to restore morphs already set before loading this plugin. If pressed, static morphs (such as Glans Length, Shaft Taper etc.) are restored. For the dynamic morphs (such as Penis Length, Shaft Girth etc., which have both flaccid & erect boundaries) a user choice is required to determine whether the state before plugin load was either flaccid or erect. Typical ranges between flaccid and erect boundary values are used. If the plugin is reloaded or with the new “Reset to Defaults” button, default morph values are used (as before). Thanks @Virtamales for the idea.
Enjoy the new functions, and keep me busy with new ideas and suggestions. Your inputs are appreciated!
- Foreskin: Added kemenate male genital redness decals for increased variation of tip and testicle colors. In the cock generator in ControlCenter, one out of ten decals will be added in ‘Advanced Mode’ (DecalMaker) when creating a randomized cock with ‘Decal’ selected. In the Foreskin plugin in the ‘Textures’ tab, there is now a separate selector for the redness decals. Requires most recent version 12 of the ResourcesPack. Credit: https://hub.virtamate.com/resources/unisex-decals-pack-01.200/
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- ControlCenter: Added direct UI links from the “Create Cock” tab to important tabs in the Erection plugin (Morphs) and Foreskin plugin (Textures) to improve quick navigation between most used function in the plugins. Let me know if you miss other links.
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- Erection: Added tickbox to prevent getting flaccid after orgasm (thanks @806387023 )
- Erection: VAMMoan voice “Seth” is now only set once when adding the VAMMoan plugin, not any more after loading a saved scene. Thanks @zheviale for the hint.
- Erection: Scrotum Front/Back default value reduced from 1.5 to 0.5. Might produce more strange physic effects with legs close to each other, but looks more natural in other states.
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Without (left) and With Stopper.BodyMeshColliders (penis tip collider)
It's getting a bit boring here, and I need inspiration. Please share your ideas how this plugin could be improved!
- ControlCenter: Removed separate “Enable Orgasm” Button. When loading the SexyFluids plugin, orgasm will now automatically be activated, thus this button is not needed any more.
- ControlCenter: Added Stopper.BodyMeshColliders plugin (penis tip collider) to be added and enabled together with the balls colliders. This plugin prevents clipping of the penis tip into the male belly or legs pretty well.
- Erection: UI cleaning: Removed “Morph Speed” slider (it is still available as a JSON storable and changeable by triggers, but should not normally be needed).
- Erection: Removed “Clean” cumstains trigger for SexyFluids before next orgasm or precum. Existing cumstains will eventually disappear with a timer as controlled by the SexyFluids plugin.
- Foreskin: Removed test render lines (thanks @mikeriko) .
- Improved some help texts.
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Credits: Looks: Loui and Tracey (both by RiskyBizz) with poses by VamHerous (sexy body language poses)
Please let me know if it does what you want - feedback is always welcome. Enjoy!
- Foreskin: Visually displaying closest or active trigger point as a colored sphere. Yellow means closest foreskin trigger, green is the active foreskin trigger. The visual help will greatly enhance fine tuning of trigger offsets for specific animations.
- Erection: Visually displaying a colored line from the penis tip to the closest / active target for Divining Rod. Yellow line color means: Pointing to the closest target, green means: Pointing to currently active DiviningRod target.
- Foreskin: Introducing “Damping Factor” in the 'General' tab, to individually adjust mouth, chest, vagina and anus triggered foreskin movement dampening. Due to reduced 'friction' by these triggers in reality, foreskin interactions with these triggers are reduced (dampened) by default. With this slider, users can now adjust this. If you want exaggerated foreskin movement: Reduce 'Foreskin tension' and rise the 'Dampening Factor'.
- Foreskin: Adding a method to detect inside orifice state (vagina, anus, mouth) to allow full foreskin movement, while dampening foreskin movement when just teasing outside (e.g. tit fuck, rubbing pussy). The new inside orivice detection method involves two criteria: Penis base - penis tip vector is within 15 degrees to orifice, and penis tip is in front of orifice trigger.
- Foreskin: Fixed a bug at the change from active to inactive foreskin retraction state, where the foreskin would “snap”.
- Foreskin: Adjusted some default offset values to make them lie closer to the actual trigger.
Credits: Looks: Guys: Tyler (PetaZwerga), Girl on Top in the Background: Juno (AnonChunk)
Let me know if anything is missing or you find bugs. Enjoy!
- Reduced foreskin movement when triggered by vagina and anus (like mouth and chest - only (VR) hands and feet have full "friction"). This should give more realistic foreplay scenes
- Reduced default cooldown rate for more realistic effect after orgasm (from 0.2 to 0.1)
- Corrected penis base up/down and penis base joint strength for altfuta (their genital seems to be a bit different from standard male ones)
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Credits: Looks: Left: Sarah (Zinigo) with Keya skin (RenVR, Jackaroo), Middle: Juno (AnonChunk) with Barbie skin (RenVR, Jackaroo), Right: Julia (Theuf) with Victoria skin (RenVR, Jackaroo), Poses: klphgz Standing Poses
How to create your custom AltFuta skin preset? AltFuta skin presets are basically female skin presets where the torso and genital textures (diffuse, normal, gloss and spec if available) are replaced by a modified AltFuta torso texture. This modified torso texture contains an anus. and some extended areas around the testicles. Many examples can be found by Jackaroo - these can be chosen in this plugin. If you have prepared your own AltFuta skin setup in 'Skin Textures', save it via VaM's 'Skin Presets' section (.vap). After this, you need to prepare a corresponding penis diffuse texture which matches the modified torso texture to avoid seams.
- ControlCenter: Custom AltFuta skin presets can now be selected. Just select 'Custom' in the list, and point to skin preset file plus a penis texture. Appearances can be switched, just load your skin preset again afterwards.
- Erection: Slow, adjustable cooldown after orgasm is now possible. Adjust the 'Cooldown Rate' in the 'Orgasm' tab (right at the bottom). Lower values give you slower cooldown (from erect to completely flaccid).
- Erection: The 'Scrotum Front/Back' morph default value ist now 0 for AltFuta. AltFuta seem to have slightly different testicles, which made the default 1.5 value look strange.
Why not use Stopper AlternativeFuta presets? I tested this, as it would be ideal, because these files contain all textures in one place. However, AlternativeFuta preset restoring includes a set of operations that cannot currently be executed from outside Stopper's plugin, so I sticked to the present system.
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Credits: Poses for Model (Vam_Herous), Looks: Left: Skin "Barbie" (RenVR & WeebUVR), Middle: Sarah - Redux (Zinigo) with skin "Keya" (RenVR & WeebUVR), Right: Sarah - Redux (Zinigo) with skin "Aimi Pale" (RenVR & WeebUVR)
New Stuff
Known Bugs
- ControlCenter: Added 4 more altFuta skins: Victoria, Aimi (default and pale version) and Keya. Thanks again to @RenVR and @WeebUVR for their great skins and thanks to @SlimerJSpud for mentioning these in the discussion.
- Moved the skin preset files to the RunRudolf.Resources_Pack to avoid unnecessary dependencies in the main plugin. The skin presets only link to the original resources and do not pack or modify the textures.
- ControlCenter: Added a gender swap check to automatically restart the plugin when switching from male/altfuta to female and vice versa. This is necessary because the Erection and Foreskin plugins do not work on females and need to be restarted after gender swapping.
- ControlCenter: Implemented additional UID checks for plugin identification when reloading plugins by code. This could have been an issue with specific other plugins loaded.
Have fun and let me know if there occur any problems!
- When changing from female to male after removing Stopper's AlternativeFuta, the "AutoColliderGen3bHard" (and some other colliders) will not be created as expected and thus the Foreskin plugin will produce errors. Until this is fixed, do not switch from female to male after removing the AlternativeFuta plugin. Hard Reset VaM to fix the problem.
Look: Sarah - Redux (Zinigo)
- One-Click Female to AltFuta Converter: Load RealisticForeskin&Erection on a female atom, navigate to the "AltFuta" tab and select your desired Skin. The rest will be done by the plugin!
- Currently offering Samantha, Barbie, Gina, Tasha, Gigi and Mira as AltFuta skins. Thanks to @WeebUVR and @RenVR for their great skins! These are dependencies, but do not need to be downloaded if not to be used.
- Besides the (correct) main skin textures, the corresponding altfuta penis main texture is also automatically added to Stopper's AlternativeFuta plugin, plus a Bone+Mesh Y offset is applied.
- This new routine involves major changes and new methods in my plugins and has to be considered beta. Removing and restarting plugins by code has been the most difficult task, plus making the plugins run on females without errors, and the AltFuta plugin is quite picky about what works and what doesn't. So please report bugs and, if you like, your feedback is appreciated very much!
Credits: Character: Tyler (PetaZwerga)
Please leave a review if you like it, and try using this in your next release! I will provide support if needed. These plugins are free to be used in paid content too.
- Erection: New precum ejaculation at reaching configurable erection level (standard is 90%). This SexyFluid fluid spray uses its own preset for extra slow ejaculation without hip force and less particles.
- All plugins: Performance optimization of code that is executed each FixedUpdate cycle (via ChatGPT), limiting list fillings, calls and unnecessary loop executions. Performance gains will probably not be measureable, but if you do, please let me know what you found.
- Erection: Introduction of two new morphs: "Scrotum Front/Back" and "Scrotum Width", to allow configuration of more tolerant testicle settings in regards of pinching the balls between the legs. The "Genital Bulge" morph plus these two new morphs move the balls forward a bit. Standard values have been adapted.
- ControlCenter: Tuning of Random Cock Creator factors to get better small / large penis variety
- Erection: Base parameter tuning
- Erection: Added extended SexyFluid ejaculation config: Define individual fluid speed and force for each orgasm phase.
- Foreskin: Completely removed bone morph usage by replacing “Shaft_Base Thick” (bone morph) with “Sh_Girth_Base” (non-bone morph). Animating bone morphs resets physics of all parent skeleton elements each physics frame and thus may lead to issues in animations. Thanks @Trucino for reporting the issue!
- Erection: Added a routine to reduce bone morph animation in the Erection plugin too. “Penis Length” & “Shaft Girth” are both bone morphs but cannot be replaced, so there is now a routine to detect whether changes to these morphs are going on and only then their morph values are actually updated. “Glans_Pointed” is also used, but this one is a fixed morph and not animated in FixedUpdate (only if the slider is moved).
- Erection: Replaced “Shaft Girth Base” with “Genital Bulge 2" because Shaft Girth Base is already part of the Foreskin plugin and animated there.
- Foreskin: Integration of dynamic limit to foreskin status depending on erection level. This simulates foreskin tension on the erect penis, where the foreskin would not fully close under normal circumstances. This should improve the behaviour in animations where hands and mouth are involved.
- ControlCenter: Added "Unhiding Delay" parameter in the clothes section to delay the unhiding of the AltFuta penis when clothing is detached/removed. This can be helpful to fine-tune stripping animations.
- ControlCenter: Bugfix of Scrotum_Small morph in the transition animation (it was inversed)
- ControlCenter: Fine tuning of standard parameters in the Clothes section (transition speed, transition intensity)
- ControlCenter: Fixed the "Argument not null error" in hide pubes routine when loading a fresh scene (thanks @JonyPink)
- Foreskin: Added a gender check to detect switching from male to altfuta preset (pubic hair presets)
- Erection: Standard values for “Base Up/Down” of the penis base have been set to 0 to better match default VAM penis values and allow easier integration of this plugin into existing scenes
- Foreskin: Fine tuning or initial loading parameters (reduce glans clipping, slightly better foreskin visuals)
Enjoy and feel free to let me know what you would like to see in the plugins in the future!