Credits: Character: Tyler (PetaZwerga)
Please leave a review if you like it, and try using this in your next release! I will provide support if needed. These plugins are free to be used in paid content too.
- Erection: New precum ejaculation at reaching configurable erection level (standard is 90%). This SexyFluid fluid spray uses its own preset for extra slow ejaculation without hip force and less particles.
- All plugins: Performance optimization of code that is executed each FixedUpdate cycle (via ChatGPT), limiting list fillings, calls and unnecessary loop executions. Performance gains will probably not be measureable, but if you do, please let me know what you found.
- Erection: Introduction of two new morphs: "Scrotum Front/Back" and "Scrotum Width", to allow configuration of more tolerant testicle settings in regards of pinching the balls between the legs. The "Genital Bulge" morph plus these two new morphs move the balls forward a bit. Standard values have been adapted.
- ControlCenter: Tuning of Random Cock Creator factors to get better small / large penis variety
- Erection: Base parameter tuning
- Erection: Added extended SexyFluid ejaculation config: Define individual fluid speed and force for each orgasm phase.
- Foreskin: Completely removed bone morph usage by replacing “Shaft_Base Thick” (bone morph) with “Sh_Girth_Base” (non-bone morph). Animating bone morphs resets physics of all parent skeleton elements each physics frame and thus may lead to issues in animations. Thanks @Trucino for reporting the issue!
- Erection: Added a routine to reduce bone morph animation in the Erection plugin too. “Penis Length” & “Shaft Girth” are both bone morphs but cannot be replaced, so there is now a routine to detect whether changes to these morphs are going on and only then their morph values are actually updated. “Glans_Pointed” is also used, but this one is a fixed morph and not animated in FixedUpdate (only if the slider is moved).
- Erection: Replaced “Shaft Girth Base” with “Genital Bulge 2" because Shaft Girth Base is already part of the Foreskin plugin and animated there.
- Foreskin: Integration of dynamic limit to foreskin status depending on erection level. This simulates foreskin tension on the erect penis, where the foreskin would not fully close under normal circumstances. This should improve the behaviour in animations where hands and mouth are involved.
- ControlCenter: Added "Unhiding Delay" parameter in the clothes section to delay the unhiding of the AltFuta penis when clothing is detached/removed. This can be helpful to fine-tune stripping animations.
- ControlCenter: Bugfix of Scrotum_Small morph in the transition animation (it was inversed)
- ControlCenter: Fine tuning of standard parameters in the Clothes section (transition speed, transition intensity)
- ControlCenter: Fixed the "Argument not null error" in hide pubes routine when loading a fresh scene (thanks @JonyPink)
- Foreskin: Added a gender check to detect switching from male to altfuta preset (pubic hair presets)
- Erection: Standard values for “Base Up/Down” of the penis base have been set to 0 to better match default VAM penis values and allow easier integration of this plugin into existing scenes
- Foreskin: Fine tuning or initial loading parameters (reduce glans clipping, slightly better foreskin visuals)
Enjoy and feel free to let me know what you would like to see in the plugins in the future!
New Functionalities
- Added automatic hide pubes functionality for male and AltFuta. This works by identifying tags ("genital", "pubes" and "pubic") in the active hair items. Only these items will be hidden (width = 0) if clothing marked with "AdjustGlutes" (AltFuta) or "disableAnatomy" (Male) is worn (see below). Credit for parts of this method goes to @PrettyFrank with "HidePubes".
- Added important clothing functionalities to the ControlCenter plugin ('Clothes' tab): Add new clothing items and configure active clothes. Set "Hide Penis & Pubic Hair", launch / reset "Sim Undress", and Enable / Disable clothing items).
- Implemented a hide penis function for Alt Futa, which can be set for a specific clothing item. You can choose to hide the AltFuta genital (e.g. for tight pants) or leave it on (e.g. for skirts). This function works by activating the 'Adjust Glutes' tag of the selected clothing item, which serves as an identifier to let the plugin decide when to hide the genitals/pubes. The reason why I chose this property, and not the "Disable Anatomy", is because activating Disable Anatomy leads to visual bugs in relation to the AltFuta plugin.
- Added a transition animation for the penis (male and AltFuta) which will play when sim clothing is detached or non-sim clothing is removed, with adjustable start delay, intensity and morph speed. This allows you to sim undress (detach) a clothing item, and the penis will naturally "unfold". The level of erection / penis morph states are stored when the clothing is put on and will be reached again after the end of the transition animation.
Bugfixing
- Improved first loading morph state (the plugin loads with 99% erection as before, but with less morph changes during the first seconds)
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Known Issues
- Please also note that not all clothes support all modes. Most male clothes do not support sim, and some legacy items (e.g. "Jeans") have strange naming schemes which might lead to missing functions.
- Not really an issue, but an info: If Sim Undress is activated and clothes do not fall off, they are either not designed for sim undress, or you have to modify the sim parameters in the VAM clothing tab.
Enjoy this update, please leave a feedback and (as alwalys), report bugs or leave a comment on your ideas and suggestions!
- Based on user feedback about buggy behaviour of the integrated DiviningRod module (thanks @fumesec) I rewrote considerable parts of it.
Now, the retarget distance works as it should (this is the minimal distance the tip has to be away of the orifice to potentially accept new targets) and the info in the info box now displays the data of the next closest target. Since I had to change some mechanics, there might be bugs. Please report them!
- Also updated to the most recenty SexyFluid plugin version no 5.
New Content
Bugfixes / Small Changes
- Integrating Foost’s new SexyFluids plugin, replacing Fluids101 and AutoJuice, to produce ejaculations, now offering full (Alt)Futa compatibility. The configurable orgasm system now offers seven ejaculations, each of which can be modified in terms of the burst length. As soon as more triggers become available, there might be more customization, but for now you could instead save your own "Preset_SexyFluids.vap" file in \Custom\Atom\Person\Plugins.
- Foreskin: Added decal and normal map support for AltFuta (using Stopper's AlternativeFuta plugin). You can now use the random cock creator in ControlCenter or the Textures section of Foreskin plugin to add decals and normals to AltFuta atoms. Be aware that the "Advanced System" (using DecalMaker) still does not work since it interprets AltFuta as females, so only use the "SimpleMode" (no veins, wrinkles, color changes and normal map strength variations possible).
- Foreskin: Added pubic hair support for AltFuta. I created five presets using hair items available in ICannotDie's pubic hair pack (https://hub.virtamate.com/resources/200-pubic-hair-pack-for-male-futa-and-female-models.43685/).
- ControlCenter: “Reset to Defaults” now also removes penis decals, normals, normal strength and colors values to default (besides any shape related morphs)
- Foreskin: Included sliders to manually adjust wrinkles and veins intensity. Be aware though that the "Diffuse Bumpiness" slider in "Skin Materials 2" also influences how strong the normals appear.
- Foreskin: Moved “Glans Incline” function sliders to the glans section of the “Foreskin 2” tab.
- Foreskin: Bugfixing behaviour of pubic hair preset if several person atoms with the Foreskin plugin are present, bugfixing pubic hair loading index.
I hope you'll enjoy this update and let me know if anything does not work as intended or is missing.
- ControlCenter: Detection if an instance of timeline with idle mocaps is already present, preventing duplicate loading of mocap animations
- ControlCenter: Detection if an instance of decal maker is already present, preventing mixing and interference with user texture setups (e.g. tattoos). This means you can still setup your decal maker instance and this one will not be changed by this plugin suite.
- ControlCenter: Idle mocaps can now be started/stopped and the pose be reset
- ControlCenter: Improved tuning of morph min and max values for random cocks, in some instances also changing the boundary system to set the values for the random cock creator
- Erection: Use of “Penis Twist” instead of “Glans Twist” morph
- Erection: Adding “Penis Base Left / Right” morph for more variation
- ControlCenter: Added direct add button for CheesyFX’s Flexit plugin – muscle and fat simulation
- Foreskin: Targets for foreskin movement can now be excluded by tickbox in the “Offset” tab or by scripting / timeline triggering (thanks to @Trucino for the idea). There is also a new info box, showing the last/closest target, the target's person atom name, its distance to the penis tip, and the current foreskin status. Use these options to fine tune scenes where different targets are close to the foreskin.
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- Foreskin: Changing the texture naming system which now uses predefined slot textures with coherent names for all decals and normals. Upon activating “Advanced Mode”, Decal Maker loads a plugin preset with blank dummy textures, which will be replaced when creating (random) cocks in ControlCenter or the “Textures” section of the Foreskin plugin
- Foreskin: Including new hoodie wrinkles normal map with more vertical wrinkles in flaccid state (part of ResourcesPack.9)
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- Foreskin: Moved empty.png base texture to Resources Pack
- Foreskin: Tuning of Shaft Skin Delay from 0.12 to 0.10 for better alignment of foreskin and shaft skin movement
This is a rather large update, including a lot of new stuff, so please report bugs or suggestions to improve and fine tune!
Dynamic Wrinkles and Veins
Idle Mocaps (Character: Tyler by PetaZwerga)
& Idle
New Functions
Bugfixes
- Foreskin: Introduction of dynamic wrinkles and veins, depending on foreskin retraction and erection. These can be loaded in ControlCenter in the Cock Generator or individually selected in the Textures tab of the Foreskin plugin. Shaft wrinkles will appear when the foreskin is retracted, the tip of the foreskin will form more wrinkles when closed. Veins will appear and pop out on the shaft and on the testicles if erection is progressing.
- ControlCenter: Idle mocaps now include 14 animations (thanks to @Saint66 and @50_shades for their nice mocaps).
- Foreskin: Integration of BigScar.Dicklicous dick decals and normals, providing some more variety (including one ebony dick). Due to the CC-BY-NC-SA license, only a .var reference can be used and no modifications to these textures are possible and they can only be used in the simple system. I asked for permission, but BigCsar seems away from the hub.
- Foreskin: Damped foreskin movement if triggered by mouth and chest to achieve more realism (e.g in BJ animations).
- Foreskin: Slower foreskin closing movement in untouched, flaccid mode (reflecting reduced tension in this state).
- Erection: New slider for “Erection Power Factor” allowing erection to take place in the early stage of intensity levels from VAMMoan in interactive mode, thus allowing creators to do more in erected states (thanks to hint by @weirdbird).
- ControlCenter: Matching normal maps are now loaded automatically in random Cock Generator so that decal visuals and normal maps correspond (concerns simple mode and 'Shaft' textures in Decal Maker mode).
- Foreskin: Introduction of 'Gl_Incline' morph (instead of foreskin length morph, which was previously not used by default), increased standard 'Pullback Sensitivity' of 4.0 instead of 3.0 and improved math functions to reduce glans clipping through the foreskin at medium and high erections. Glans volume can now be less reduced when foreskin moves over it because of use of glans incline.
- ControlCenter: Bugfixing idle mocaps previously missing the necessary plugin preset file (with the animations) and thus not loading.
- Foreskin: Bugfixing info box content in the general tab not displaying info
- Change to VamTastic's Penis Skin Morph v2 (pose morph) (Realistic Foreskin)
- Change to Jackaroo's Hoodie Morphs and Textures v8 (pose morph) (Realistic Foreskin)
- One click load idle movement mocaps to make your character so something useful instead of just waiting (Control Center)
- One click load UrukYay's testicle colliders to add testicle physics (Control Center)
- Choose "small", "medium" or "large" cock setup in the cock generator (will influence random generator) (Control Center)
- Reset button to reset all cock properties to the defaults (Control Center)
- Load predefined JaR-cock setups (Control Center)
Ensure to deactivate / zero out v1 and v7 morphs if using on existing scenes/saves!
- Improved behaviour of glans reduction function to prevent foreskin clipping (larger glans now pierces less through the retracting foreskin)
- Added fluid ejection starting point correction slider - if you have special dick geometries, you can now define a deviation along the penis length
- Bugfix: Fixed morphs are now also loaded properly from saves
- Bugfix: Normal map strength slider changes had still sometimes no effect, particularly out of the Foreskin plugin.
- Bugfix: Fixed jumping foreskin in some configs with high retraction at flaccid state