Credits: Tyler (PetaZwerga), Idle-Man Masturbation (MagicMia.)
Bugfixes
- Removal of previously added simple decals now works when switchting to advanced mode. This prevents double layers of decals and normals.
- Saving of scenes with “VAMM Interactive Mode” now correctly loads, does not produce a stack overflow error or disable “Sync to VAMMoan”
- Orgasm is now correectly executing in “VAMM Interactive Mode”
- Normal map strength sliders now work in the random cock generator
Ease of Use Improvements
- Erection plugin: Re-integration of the VAMMoan control panel (useful for standalone use of this plugin)
- Erection plugin: Slower flaccid phase after orgasm (morphspeed is automatically modified)
- Erection plugin: Prevent starting of another orgasm after one has finished in VAMM Interactive Mode
- Erection plugin: Clarification of “Sync moaning intensity to erection” description and button availability improved (locked when unavailable in VAMM Interactive Mode.
- Erection plugin (Divining Rod): Added more dynamic details in the info box about the closest target, its distance and angle (useful to adjust offsets and fine tune divining rod)
- Erection plugin (Divining Rod): Added a callback function that divining rod will retarget if target angle slider value is changed
- Erection plugin (Divining Rod): Slightly increased default targeting angle in divining rod from 30° to 40°
Pubic Hair Presets
RealisticForeskin now allows you to apply one of ICannotDie's pubic hair presets, if the corresponding .var is in your AddonPackages. Credits go to @ICannotDie for the pubic hair package with almost 50 presets (https://hub.virtamate.com/resources/200-pubic-hair-pack-for-male-futa-and-female-models.43685/)
Extended Cock Generator
The new random cock generator has been extended. You can now select which parts to be randomized, and thus approach a desired look step by step. Start with all "on", then set those parts to "off" where the result is satisfying. Pubic hair is now also available here, and some more morphs have been included.
More Stuff
- The Erection and the Foreskin plugin can now each again be used alone. That has not been possible since the release of the ControlCenter.
- The "Plugin Control" interface now provides feedback on which plugins are loaded. The tickboxes automatically (un)check if a plugin is added or removed.
- A check for the presence of "RunRudolf.Resources_Pack" has been implemented. You can safely opt out this rather heavy dependency, but you will not be able to use stuff related to decals and normals.
- Added a few more morphs to the cock generator, also available in the Erection plugin at "Morphs". This will increase variety even more and generate unique looks. There might be strange ones too.
Bugfixes
- Switching from "Simple Decal System" to "Advanced Mode" now correcly unloads the existing decals and normals in the skin slots to avoid superposition.
- The WeebU.MyMorphs.4 dependency for penis height could be removed and replaced by different girth morphs.
As always, have fun, report bugs please and a like or review would be appreciated!
- "Shaft Girth Base" morph now included (thanks to @Gabberjaw )
- Fixed a bug that other plugins (Fluids101, VAMMoan") loaded on other person atoms in the scene too (thanks to @kim05 )
- Added checks not to load on female, non person atoms or double load the plugins
- Fixed a bug in “Divining Rod” tab, where UI items disappeared when repeatedly clicking on the tab button
- Fixed a bug when re-activating the Foreskin plugin that the Hoodie base morph did not restore
Random Cock Creator: Lets do away with VAM's cock monotony! With the brand new random cock creator, the plugin suggest ever changing variations of looks, shapes and sizes by randomly varying decal textures and normal maps (separatley for tip, shaft and testicles, and also varying color tones and normal strength), but also changing a large number of morphs. Have fun trying it out! If you find the desired one, just save it with the new preset system.
Character credit: Tyler by PetaZwerga (https://hub.virtamate.com/resources/tyler.52355/)
ControlCenter Plugin: Another plugin completes the suite. It allows central control of the most important functionalities of the Erection and Foreskin plugins. It allows convenient one click loading of other plugins (VAMMoan, Decal Maker, Fluids101, AutoJuice) and automatically configures them. You will also find the new random cock generator there. The preset load and save function encompasses all three plugins, while still each plugin has its own preset saving system for standalone use.
Improved UI: Various improvements, half size buttons and toggles, and full width help texts.
Bugfixes: Normal map strength value will now be saved when moving away from the 'Textures' tab in the Foreskin plugin. And many more. And a few new ones have probably been introduced, please let me know.
Preset System
- You can now save and load plugin presets for the erection and foreskin plugins, respectively. This will allow you to save specifically adapted settings for your morphs and quickly reload them. Thanks to @VirtuaBanger for the hint!
Credits: The Preset system is more or less copied from Alternative Futa (CC-BY) by Stopper (https://hub.virtamate.com/resources/experimental-alternative-futa.34709/)
Cock Designer (Beta)
- Integration of a flexible, advanced decal texturing and normal map system for male gens. It works with Chokaphi's DecalMaker and offers several slots for decals and normals with color pickers and normal map strength sliders. This allows for very quick visual effects.
- Beta: The available areas (tip, shaft, testicles) are prepared to be expanded with textures by Jackaroo as he is planning to release more decals and normals in the coming days or weeks. For now, the "tip" section offers decals and the sections "shaft" & "testicles" include kemenate's Unisex Decals Pack 01, all normal sections contain the same set of WeebUVR Penis normal maps ZERO FU. You can however already mix and match main/tip decals and normals and adjust normal map strength - just try it out!
Plugin Loader
- From the Erection plugin, you can now one-click load all interacting plugins (VAMMoan, Fluids101, AutoJuice and DecalMaker). The most recent version in AddonPackages folder will be loaded, if none is present, it will be downloaded from the hub. Thanks to CheesyFX's PluginSuite for code inspirations (https://hub.virtamate.com/resources/cheesypluginsuite.39196/).
Dynamic Status Info
- Each plugin now shows dynamic status info about e.g. activated functions, erection level, divining rod targets
Bug Fixes
- Added a swith to disable VAMMoan sync (thanks to @KaiXSosaku)
- Changes made to the X, Y and Z offsets in the Diving Rod tab are now stored in the saved scene (thanks to @Omega)
As always, please report bugs and have fun.
Credits: Tyler by PetaZwerga (https://hub.virtamate.com/resources/tyler.52355/), Sadle Sing v2 by boyavam (https://hub.virtamate.com/resources/sadle-sing-v2.37900/), MacGruber Postmagic (https://hub.virtamate.com/resources/postmagic.161/), HuntingSuccubus AutomaticBodySmoother (https://hub.virtamate.com/resources/automaticbodysmoother-session-plugin.5235/)
Penis Decal Variety: This update brings increased penis decal variety (textures, glans & skin colors, normal maps). I created a separate resource pack (https://hub.virtamate.com/resources/resources-pack.53137/) containing all the large textures. The resource pack is a dependency on the hub, which keeps the plugin file small. I recolored and mixed the textures (see credits) to create a variety of possible visuals. Let me know, it anything is missing. By the way, Decal Maker presence is not needed any more, as these files are loaded into the skin section as decals and normals (you can of course still use Decal Maker for further layers, tattoos or whatever). Just select the decals and normals in the Foreskin plugin at the 'Textures' tab.
Integrated Divining Rod Functionality. I took most of the code from Divining Rod (by ToumeiHitsuji, CC-BY-SA, last updated Aug 2021), fixed a few things, added my own targeting algorithm and tuned it to be much more subtile. I use a cone angle calculation from the penis base to determine whether a target is accepted and lowered detection distances. You find it in a new tab in the Erection plugin.
More Testicle Options: I exchanged the 'Testes Thick' morph for 'Right Testicle Height'. You now have more possibilities to shape the testicles in flaccid and erect state (with the same amount of morphs). The morph explosion of the 'Testes Thick' morph is not relevant any more.
Plugin presets are not provided any more. I don't know if anyone was using them at all (?), but you can still easily create your own. The plugins are now quite stable in terms that you can freely add Fluids101, AutoJuice and VAMMoan as you wish, and it will detect these plugins and unlock the corresponding functionalities.
Credits: A very big thanks to the creators who put their ressources on the hub as CC-BY, FC or CC-BY-SA:
- Jackaroo 'Hoodie Morphs and Textures' (CC-BY): https://hub.virtamate.com/resources/hoodie-morphs-and-textures.38516/
- GiovniYA 'Cornell(male)' (FC): https://hub.virtamate.com/resources/cornell-male.30766/
- AnonChunk 'Holtan Caynes Lookalike' (CC-BY): https://hub.virtamate.com/resources/holtan-caynes-lookalike.22419/
- kemenate '[Unisex] Decals Pack 01' (FC): https://hub.virtamate.com/resources/unisex-decals-pack-01.200/
- WeebUVR 'Penis normal maps ZERO FU' (2x versions) (FC): https://hub.virtamate.com/resources/zero-fu-penis-normal-maps.9395/
- ToumeiHituji 'Divining Rod' (CC-BY-SA): https://hub.virtamate.com/resources/diviningrod.8992/
- Reduced physics calculation frametimes by -63 % and smoothened physics loads by code optimisations. This can boost FPS in many scenes as physics calculation time is drastically reduced (and might thus not be fps limiting any more).
- I will update my "In A Good Mood" scene (https://hub.virtamate.com/resources/in-a-good-mood-futa-female-camride.52545/) shortly, as this one will heavily benefit from the improved performance (two plugin sets active in case of alt futa).
- Please report any odd behaviour, as this has been a substantial modification and, although I tested the .var on an empty scene, might lead to unexpected behaviour.
- Only packaging modified texture contents, the rest is now linked to the original hub content. This reduces file size from 158 MB to 14 MB. Big thank you to @everlaster who made this possible by providing the necessary code input and helped me again!
- Sorry for the frequent updates. Still learning a lot and trying to improve things.
- This should fix the decal texture loading problems (thanks to everlaster for his kind help!)