Bioreactor Room from Resident Evil 2.
2 Prefabs, emissive textures on and off.
Original author credit: ubermachine from open3dlab.
I thought the lab map and this one looked a little plain and flat in vam, an unfortunate by-product of a lot of plain white textures in a lab setting, so here's a pic to do this map a little more justice, spruced up with some PostMagic and LUT. I didn't include it in the VAR but it's something you can easily replicate yourself.
The images after the first one are how the VAR will look when loaded up.
2 Prefabs, emissive textures on and off.
Original author credit: ubermachine from open3dlab.
I thought the lab map and this one looked a little plain and flat in vam, an unfortunate by-product of a lot of plain white textures in a lab setting, so here's a pic to do this map a little more justice, spruced up with some PostMagic and LUT. I didn't include it in the VAR but it's something you can easily replicate yourself.
The images after the first one are how the VAR will look when loaded up.