• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Bioreactor Room from Resident Evil 2.

2 Prefabs, emissive textures on and off.

Original author credit: ubermachine from open3dlab.

I thought the lab map and this one looked a little plain and flat in vam, an unfortunate by-product of a lot of plain white textures in a lab setting, so here's a pic to do this map a little more justice, spruced up with some PostMagic and LUT. I didn't include it in the VAR but it's something you can easily replicate yourself.

The images after the first one are how the VAR will look when loaded up.

2.jpg


Bioreactor1.jpg
Bioreactor2.jpg
Bioreactor3.jpg
Bioreactor4.jpg
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ubermachine
rernat rernat

Latest reviews

Positive
Version: 1
Posted:
You bringing almost the whole RE here.Love to see it, great stuff.

Also extra thanks for making different variants with and without emissive textures.
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Positive
Version: 1
Posted:
I love your work.
Please keep going.
I love the SciFi themed rooms
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