My interpretation of the character BloodRayne
All clothing was built from scratch in Blender.
Includes Boots, Pants, Gloves, Top, Hair ribbons and Straps.
Blades and Choker are CUA's also built from scratch.
'Rayne' look is a single dial morph, slightly tweaked from my personal version to remove any paid morphs.
Instructions:
A basic scene is included to load look, clothing, and CUA's
Also included are clothing and look presets.
It is strongly recommended that you add the Vamifier plugin to the blades to enable all shaders used.
Notes:
There are two versions of the Choker included. One with collision and physics and another that's static.
Two versions of the blades are included in the asset bundle so you can pose in 'retracted' position if you wish
Heels will distort if you use any morphs that affect feet.
Credits (scene dependencies):
Hunting-Succubus for HS Eye Toolbox
NoStage3 for Hair_Short_Wavy.1
VR_Ren for the amazing Sana textures
All clothing was built from scratch in Blender.
Includes Boots, Pants, Gloves, Top, Hair ribbons and Straps.
Blades and Choker are CUA's also built from scratch.
'Rayne' look is a single dial morph, slightly tweaked from my personal version to remove any paid morphs.
Instructions:
A basic scene is included to load look, clothing, and CUA's
Also included are clothing and look presets.
It is strongly recommended that you add the Vamifier plugin to the blades to enable all shaders used.
Notes:
There are two versions of the Choker included. One with collision and physics and another that's static.
Two versions of the blades are included in the asset bundle so you can pose in 'retracted' position if you wish
Heels will distort if you use any morphs that affect feet.
Credits (scene dependencies):
Hunting-Succubus for HS Eye Toolbox
NoStage3 for Hair_Short_Wavy.1
VR_Ren for the amazing Sana textures