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  • Improved positioning of cloned Atoms.
  • Fixed an off-by-one bug, where components restoration was misaligned.
    • eg. previously only A and/or B in the tree would have restored correctly.
  • Removed "control" object from restoration, and used constant offset (0.3f away from original Atom position, in all directions)
Added specific functionality to allow usage on Persons.
- Cloned Person Atom collision is immediately turned off

Known limitations:

  • Component restoration isn't accurate in all cases.
    • Basically, the more components / deeper you go, the more likely a misalignment occurs.
    • Custom and Script components on persons are iffy even at the 1st level
      • As such can be done with other native means and/or plugins, it's not on the drawing board to make this a key feature of the plugin.
    • Atom trees of 3+ height may be clone as deep as the tree goes, but components will start misaligning, almost guaranteed after the 2nd level.
      • Again, wasn't really an outcome required by the larger plugin most of this code was pulled from, so likely not something I'd stop my current development for to work on.
All that said, as per the license, feel free to build upon it - find better ways in its context to restore plugins and Person components, and release on top of it.
The current state of it (v4) is more a remnant, than the path I will be focused on for the next month at least.

Attachments

  • VaM 2025-01-21 10-12-06.mp4
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