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Preparing HDRIs in unity for  HLC - HDRI Light Creator

Guides Preparing HDRIs in unity for HLC - HDRI Light Creator

Positive
This is great,but wondering is there a way to fake some shadow on the ground projected by person body using the HDRI, any tip?
vamBear
vamBear
I couldn't find a shader that has been released that can do this - I think it's called a transparent shadow shader. It's fully transparent but accepts the shadows and blends them.

After I have things together a bit more I'll look into how to release shaders for VaM and see if we can get one functioning.

The other approach is to actually project the HDRI into a Dome (with a floor) so I'll have a look at that as well.

For now, just add a cube, squash it and set it's transparency to .1 or something. It'll have a shadow (not a strong one) but it's something. You can see it in my examples actually.
https://hub.virtamate.com/resources/preparing-hdris-in-unity-for-hlc-hdri-light-creator.64005/ if you scroll down to the mip map images, and press the 1k one - you can see it there.
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Positive
wow extremely works!!!!! love it!!!
vamBear
vamBear
Thank you!
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