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After I have things together a bit more I'll look into how to release shaders for VaM and see if we can get one functioning.
The other approach is to actually project the HDRI into a Dome (with a floor) so I'll have a look at that as well.
For now, just add a cube, squash it and set it's transparency to .1 or something. It'll have a shadow (not a strong one) but it's something. You can see it in my examples actually.
https://hub.virtamate.com/resources/preparing-hdris-in-unity-for-hlc-hdri-light-creator.64005/ if you scroll down to the mip map images, and press the 1k one - you can see it there.