• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
-- New Features & Improvements:
- Added previous & next buttons for LUTs.
- Fixed Motion Blur & bloom effects overwriting skinSSS effect.
- Fixed DOF blur on background skyboxes & transparent materials in scene.
- Improved DOF fidelity & portrait shots quality.
- Added "Prioritize VR camera", will always auto pick Camera (eye) as the main camera if it exists instead of rendering on all active cameras. this can be useful when tabbing in/out from steamVR frequently.
- Added MSAA support for all effects.
- Adjusted default settings.
-- New Features & Improvements:
- NEW ray traced screen space global illumination method (RTGI) instead of older SSGI method, much more accurate and nicer looking.
- Added Bloom.
- Added Motion Blur.
- New & Improved denoiser passes for SSAO & RTGI.
- Added temporal samples slider for screenshot cameras, lowering will help with vam long freezes during high resolution screenshots.
- Added texel modifer for all blur kernel in DOF so it remains consistent within varying render resolutions or screenshot resolutions.
- Fixed some sclera & scalps from being drawn as T-pose when using Quality Core Textures mode.
- Added "None" selection in depth blur mode for performance depth normals to have option to bypass blurring depth before reconstructing normals from it.
- Fully custom vam native hair strand shader for core passes, now the depth & depth normals & motion vectors will contain vam native hair as 1:1 with original scene view instead of coarse hair guides from Unity's default passes. (Only active in Core Quality mode)
- Fully custom Reconstructed motion vectors pass from depth map.
- Fully custom depth map & depth normals packed passes to preserve performance. (Only active in Core Quality mode)
- Corrected normals orientation for backfaces in quality depth normals pass. (this will fix dark artifacts in inner parts of clothing items)

-- Note:
- Don't forget to head to the plugin main page for updated preview clips.
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