Hey, happy VAMmers! This wasn't a planned project, but I felt like I wanted a forest environment that was a bit more coniferous and had organic-feeling 3D terrain, so I ported some assets and put this together.
Contains four scene files so you can pick your flavor of woods! Morning, Night, Dusk, and Moonrise.
There's an atom named AutoFocusPoint. It has a couple of plugins you can play with (PostProcessing).
Trees and ground assets were ported with performance in mind. If you need it, there's a parent atom named "TURN OFF FOR FPS" - turn it off to disable all atoms except for the 4 lights and the main trees and forest floor CUAs. (FPS improvement not guaranteed
)
Uses four instances of volumetric fog boxes from @PluginIdea for a "God rays" effect.
Note that fog boxes load in at the incorrect size - my screenshots are not fake or edited at all!
You need to touch the sizes in the plugin UIs to remind the plugins what size they're supposed to be. I've mentioned this bug to the plugin creator and I hope there's a fix soon!
In the meantime, if you don't want this liability in your scenes: disable/remove the atoms named GodRay_1, GodRay_2, and GodRay_3, and remove the VolumeFogBox plugin from the "Invisible Light SunSpot" light.
Multiple angles of the Morning setup (deer not included):
Dusk, Moonrise, and Night:
Credits
First to @Damarmau for his multiple classic polished forest environments - they've been a staple! I started one as the basis for this scene setup - you may recognize the ferns and the forest floor texture.
The trees and ground asset: "Pine Forest" (https://skfb.ly/6Rpur) by fangzhangmnm is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Modified by me so the trees are varied and organic instead of copy/pasted.
Thanks to MR for the forest chunk used in the background, as well as xstatic for particles and of course Hazmhox for the plants and other tweaks!
Contains four scene files so you can pick your flavor of woods! Morning, Night, Dusk, and Moonrise.
There's an atom named AutoFocusPoint. It has a couple of plugins you can play with (PostProcessing).
Trees and ground assets were ported with performance in mind. If you need it, there's a parent atom named "TURN OFF FOR FPS" - turn it off to disable all atoms except for the 4 lights and the main trees and forest floor CUAs. (FPS improvement not guaranteed
Uses four instances of volumetric fog boxes from @PluginIdea for a "God rays" effect.
Note that fog boxes load in at the incorrect size - my screenshots are not fake or edited at all!
You need to touch the sizes in the plugin UIs to remind the plugins what size they're supposed to be. I've mentioned this bug to the plugin creator and I hope there's a fix soon!
In the meantime, if you don't want this liability in your scenes: disable/remove the atoms named GodRay_1, GodRay_2, and GodRay_3, and remove the VolumeFogBox plugin from the "Invisible Light SunSpot" light.
Multiple angles of the Morning setup (deer not included):
Dusk, Moonrise, and Night:
Credits
First to @Damarmau for his multiple classic polished forest environments - they've been a staple! I started one as the basis for this scene setup - you may recognize the ferns and the forest floor texture.
The trees and ground asset: "Pine Forest" (https://skfb.ly/6Rpur) by fangzhangmnm is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Modified by me so the trees are varied and organic instead of copy/pasted.
Thanks to MR for the forest chunk used in the background, as well as xstatic for particles and of course Hazmhox for the plants and other tweaks!