Physics Attachment Engine 2.0 Update (experimental)
This update builds on the previous improvements (Position-Only tracking, rotation fixes, and the new “Enable All Attachments” system) and brings the plugin to a full
behavior-driven attachment system.
Physics Attachment Engine is no longer just an attach/detach tool — it now provides realistic grab, hold, hug, sit, and soft-follow behaviors with offset capture and scene presets.
NEW FEATURES
1. Attachment Modes (New Behavior System)
In addition to stiffness presets (Soft / Firm / Lock), attachments now have
behavior modes that define how the joint acts:
Grab / Hold (Default)
- Strong positional tracking
- Soft rotational control
- Perfect for hand → object, hand → breast
- Natural, controlled follow behavior
Glue Mode
- Stiff position & rotation
- +20% damping for elasticity
- Great for body → body, hip → chair, chest → chest (hug)
- “Solid connection” while still feeling organic
Loose Follow Mode
- 40% softer springs
- 60% reduced damping
- 70% reduced force
- Ideal for soft “trailing” motion like hand following breast
- Very natural for relaxed scenes or cuddle motions
2. Offset-Based Attach (Attach in Current Pose) — ON by default
Attachments now preserve the exact spatial relationship
at the moment of attaching.
What this fixes:
- No more snapping
- No more “pivot-to-pivot jumps”
- Perfect for custom posing before attaching
Technical highlights:
- Captures relative position + rotation
- Writes into joint anchor & targetRotation
- Works with all modes and stiffness presets
3. Use-Case Presets (1-Click Scene Setup)
A new dropdown provides ready-made setups for common VaM scenarios:
- Hand → Breast – Soft, Grab/Hold, faster blend, offset ON
- Hand → Hip – Firm, Grab/Hold, offset ON
- Hip → Chair – Lock, Glue, slower blend, offset ON
- Chest → Chest (Hug) – Firm, Glue, offset ON
- Head → Pillow – Soft, Loose Follow, offset ON
Each preset configures:
- Behavior mode
- Stiffness
- Blend speed
- Offset usage
This makes attachment setups
significantly faster for scene creators.
4. Enhanced Trigger Action System
New trigger actions for Timeline, LogicBricks and other plugin control:
New actions:
- Detach Last – Removes the most recently created attachment
- Attach Preset Slot 1 / 2 / 3 – Quick preset-based attach (framework ready)
Existing:
You can now create full attachment sequences in Timeline:
- Attach hand to cup at scene intro
- After 5s → Detach Last
- After 10s → Attach preset #1
5. Role Tags (Future AI / Locomotion Integration)
Every attachment now includes a small string identifier:
role = "HandGrab", "HugLink", "ChairSit", etc.
This prepares the engine for:
- Locomotion systems
- Interaction AI
- State-based attachment logic
Not used yet — but extremely powerful groundwork.
UNDER THE HOOD IMPROVEMENTS
✔ Updated joint creation system
Now applies behavior mode, offset, and stiffness correctly on creation & recreation.
✔ Backward compatible
Old scenes using classic controller-based attachments still work.
✔ UI improvements
- New dropdowns: Use-Case Preset, Attachment Mode
- New toggle: Attach in Current Pose (Keep Offset)
- New button: Detach Last
- Status now reports active mode + offset info
RECOMMENDED USAGE
For grabs and interactions
Grab/Hold mode, Soft or Firm stiffness, Offset ON
For hugs or body-to-body
Glue mode, Firm or Lock stiffness
For soft trailing movement
Loose Follow mode, Soft stiffness
For chair sitting
Preset:
Hip → Chair
This update transforms Physics Attachment Engine into a complete physical interaction system — not just an attachment tool.