-- New Features & Improvements:
- Added person pose change event to temporarily disable hip force & penetration alignment on changing poses to prevent misalignment with orifices. (works also for timeline poses)
- Added Position Fade Speed slider, will allow a smooth transition of the alignment effect on penetrators on proximity enter & exit.
- Added Optimized Mass Toggle to adjust penetrators mass for less collision jitter with mouth.
- Added Optimized Friction Toggle to adjust penetrators friction for smoother collision with mouth & throat.
- Added custom mouth width corrective morph, Useful if using big gens on mouth orifice. (controlled with BJ Lips Widen slider)
- Added CUA asset name changed event handler for proper trigger & cache refreshes on CUA asset name changes.
- Added two new proximity triggers for each orifice, one for penetration alignment and the other for the rest of the modules. allowing larger trigger range for alignment without messing up the other functionalities.
- Added Joint Target rotation drive mode for penetration alignment, Works better for aligning CUAs.
- Reworked UI contents & description texts.
- Reworked penetration alignment system for smoother position drive alignment, max values are increased to 50000. (now position drive only affects axes perpendicular to the 3D curve)
- Fixed optimized physics settings not being restored on feature disable or plugin removal. and fine tuned collider filter list in deep penetration feature.
- Fixed cross compatibility with potentially all other plugins by simply not touching colliders that are triggers in deep penetration feature. (probably)
- Fixed alignment system aligning wrong CUA axis if CUA asset name changes.
- Optimizations to Heap Memory usage.