Contains executable files or external scripts. Ensure you trust the creator and apply your own security measures.
**BepInEx plugin for Virt-A-Mate 1.21.x — stops simulating and skinning what you cannot see.**
A lightweight, render-pipeline-independent optimizer for VaM.
It watches the camera frustum and pauses the expensive per-frame work of every character and object that is outside the frame,
then resumes it the instant they come back into view.
Built for heavy scenes with several characters, where this hidden work is exactly what eats your frame budget.
A character's visibility is decided by exactly three of its
controls — hipControl, chestControl and headControl — and only
by the camera frustum: distance to the camera plays no role.
A character outside the frame is culled at any distance; a
character inside the frame stays active at any distance, even
right in front of the camera.
Works in desktop mode and VR. Mirrors are taken into account:
if a character is visible only in a reflection, it keeps
simulating. The plugin does not patch the render pipeline and
does not modify prefs.json or scene files; everything is
restored on unload, scene load and scene save.
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In some situations, having the "soft body" setting enabled can cause a significant drop in FPS. If you encounter this issue, please toggle off this setting in the plugin menu.
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Your ideas, issues and suggestions (or donations (no))
discord.gg
A lightweight, render-pipeline-independent optimizer for VaM.
It watches the camera frustum and pauses the expensive per-frame work of every character and object that is outside the frame,
then resumes it the instant they come back into view.
Built for heavy scenes with several characters, where this hidden work is exactly what eats your frame budget.
A character's visibility is decided by exactly three of its
controls — hipControl, chestControl and headControl — and only
by the camera frustum: distance to the camera plays no role.
A character outside the frame is culled at any distance; a
character inside the frame stays active at any distance, even
right in front of the camera.
Works in desktop mode and VR. Mirrors are taken into account:
if a character is visible only in a reflection, it keeps
simulating. The plugin does not patch the render pipeline and
does not modify prefs.json or scene files; everything is
restored on unload, scene load and scene save.
-------------------------------------------------------------------------
In some situations, having the "soft body" setting enabled can cause a significant drop in FPS. If you encounter this issue, please toggle off this setting in the plugin menu.
-------------------------------------------------------------------------
Your ideas, issues and suggestions (or donations (no))
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Contains executable files or external scripts. Ensure you trust the creator and apply your own security measures.