• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Normal Maps in VAM 101

Guides Normal Maps in VAM 101

Positive
Posted:
Guys how do you edit the maps on the border of two pieces for instance "body" and "limbs" and keep the integrity?
Upvote 0
Positive
Posted:
Five stars just for the thumbnail! XD

Jokes aside, very usefull guide! ;)
Upvote 0
Positive
Posted:
You can invert the Green (or whatever channel) directly in Blender when you're baking, in the Render > Bake > (with bake type set to "normal") Influence
Upvote 0
Positive
Posted:
thanks a mill this post made me understand allot
Upvote 0
Posted:
My dumb *** has been using height maps and wondering why they barely make a difference. Thanks for correcting me!
Upvote 0
Positive
Posted:
Excellent guide
Upvote 0
Positive
Posted:
very usefull explaination.
however i still think theres some lobby of people who created all this normal things that do conspiracies against 3d artist to make their life more complicated lol
Upvote 0
Positive
Posted:
Awesome! That's what I need!
Upvote 0
Positive
Posted:
Great guide. Worth reading. Although information are not new to me, but I still making mistakes from time to time.
Upvote 0
Positive
Posted:
I wish I had read your guide a month ago. This explains a lot and helped me stopping scratching my head too
Upvote 0
Back
Top Bottom