• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Normal Maps in VAM 101

Guides Normal Maps in VAM 101

Guys how do you edit the maps on the border of two pieces for instance "body" and "limbs" and keep the integrity?
Upvote 0
Five stars just for the thumbnail! XD

Jokes aside, very usefull guide! ;)
Upvote 0
You can invert the Green (or whatever channel) directly in Blender when you're baking, in the Render > Bake > (with bake type set to "normal") Influence
Upvote 0
thanks a mill this post made me understand allot
Upvote 0
My dumb *** has been using height maps and wondering why they barely make a difference. Thanks for correcting me!
Upvote 0
Excellent guide
Upvote 0
very usefull explaination.
however i still think theres some lobby of people who created all this normal things that do conspiracies against 3d artist to make their life more complicated lol
Upvote 0
Awesome! That's what I need!
Upvote 0
Great guide. Worth reading. Although information are not new to me, but I still making mistakes from time to time.
Upvote 0
I wish I had read your guide a month ago. This explains a lot and helped me stopping scratching my head too
Upvote 0
Back
Top Bottom