Scene created for in-game window camera. The main goal was to create easily editable lighting, and I achieved this, well I hope so. I don’t recommend using many lamps at the same time when additional camera is enabled.
1. Var includes two subscenes of pole assets (animated and classic metallic)
2. In assetbundle you can find a glass chairs (four colors)
3. A lots options for lighting
4. You will get bad fps if you turn on a lot of light (bonus)
Also I wanted to create more fx or animations, this is one of my short experiment created in a blender. This stuff was not included in the final version. My idea requires a soft glow but we don't have in stock unity.
Depends
LogicBricks By: MacGruber
UnityAssetVamifier By: NoStage3
HPVL By: PluginIdea
LightOptions By: Stopper
1. Var includes two subscenes of pole assets (animated and classic metallic)
2. In assetbundle you can find a glass chairs (four colors)
3. A lots options for lighting
4. You will get bad fps if you turn on a lot of light (bonus)
Also I wanted to create more fx or animations, this is one of my short experiment created in a blender. This stuff was not included in the final version. My idea requires a soft glow but we don't have in stock unity.
Depends
LogicBricks By: MacGruber
LogicBricks - Plugins -
Overview LogicBricks is a collection of now 34 reusable logic plugins to quickly build simple logic without coding. These go from a simple Relay that just groups triggers via Counter and Blend to more complex bricks for RandomChoice and a very...
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