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MicroPhysics Fixer

Plugins + Scripts MicroPhysics Fixer

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MicroPhysics Fixer - Genital Area Update

New Features:

1. Genital Part Detection
- Auto-detects genital/vaginal/labia parts (keywords: labia, vagina, gens, vulva, clitoris, genital)
- Categorizes them separately from "Other" for precise control

2. New UI Controls
- "Fix Genital / Vaginal Area" toggle - Enable/disable physics fixes for this region
- "Genital / Vaginal Intensity" slider (0.0 - 2.0, default: 0.5)
- Label: "Lower = Less Friction"
- Lower values reduce drag for smoother penetration
- Higher values add more resistance

3. Automatic Settings
- AUTO-Stabilize now sets genital intensity to 0.3 (low friction for penetration)
- Default genital intensity: 0.5 (balanced)
- Visual preview shows genital friction level

4. How It Works:
- Lower intensity (0.0 - 0.5): Very smooth, minimal friction - ideal for penetration scenes
- Medium intensity (0.5 - 1.0): Balanced physics
- Higher intensity (1.0 - 2.0): More resistance/grip

Recommended Settings for Penetration:

1. Click "AUTO-Stabilize Character" (sets genital to 0.3)
2. Or manually adjust "Genital / Vaginal Intensity" slider to 0.2 - 0.4 range
3. The physics will automatically apply lower drag/friction to genital parts

New Ultra-Soft Mode (Intensity 0.0 - 0.2):

How it works:
- Very low mass (30-60% of normal) - Parts deform more easily under light pressure
- Very low drag (20-40% of normal) - Minimal resistance buildup
- Reduced angular drag (30-50% of normal) - Allows natural positioning

Results:
- Gradual spreading as penetration progresses
- No instant "pop" or snap-open effect
- Smooth, continuous deformation
- More realistic contact physics

Recommended Settings:

For realistic gradual penetration:
1. Set "Genital Intensity" to 0.10 - 0.15
2. Click "Apply Basic Fix"
3. The area will now deform gradually during contact instead of popping

Or use AUTO-Stabilize:
- Automatically sets genital intensity to 0.15 (ultra-soft mode)
What's New in v1.3

CRITICAL STABILITY FIXES
1. Fixed Aggressive Physics Calculations
2. Added Safety Minimums
3. Preset Value Corrections- Hyper Jiggle Preset:
4. Updated Default Thresholds
5. Code Quality Improvements

This was serious issues i had overlooked, so thank you for the feedbacks :coffee:🤗

This update introduces new feautures so im updating the main to give a full overview :)
Crucial fixes update :

✅ UI visible - Help hidden by default, scan report immediately visible
✅ Clear feedback - Timestamps show when scan/fix/undo completed
✅ Detailed reports - All scan information displays correctly
✅ Explosion prevention - Aggressive fixes for chest/buttocks (mass capped at 2.0, drag min 0.2)
✅ Better defaults - Works well without manual slider adjustment
✅ Visual confirmation - "Can't create explosions anymore" = SUCCESS!

1. Load plugin on scene
2. Select Person atom
3. Click "Scan Physics" - see detailed issues
4. Click "Apply Basic Fix" - chest/buttocks get aggressive fixes
5. Result: No more physics explosions during rapid movement!

Sorry guys! this i should have seen before, i tested it and for me it works good now. please if you have any issues then give me feedback and i will adress it.(i tried my best to create explotion but couldnt so it should work fine now :)
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