• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Only download this version if you prefer no dependencies.
This version does not add new effects, it only removes all demo scenes.
This update was implemented in order to reduce burden on creators linking to this resource.
- This update includes the following change:
-- All effects can be adjusted in size using the scale setting of the CUA
-- My humble apologies for not having this feature in the beginning
--- I am but a particle padawan learner

mage 8 update 1.jpgmage 8 update 2.jpg
This update includes:
- A new set of magic orbs of pink, gold, red and blue
-- There are two variants of each orb: one variant with a subtle lighting effect and one without
-- All of the orbs are scalable in size using the scaling function for the CUA
- An experimental 3d orb cluster (red)
- An upgrade for previously released effects that makes these effects scalable in size
-- Updated: spell ward shield, web shield v1, web shield v2
- Created variants of the fiery magic effects
-- fiery magic ring v2 and fiery magic convergence v3

magic orb pink.jpgmagic orb gold.jpgmagic orb red.jpgmagic orb blue.jpgmagic orb cluster red.jpg
This update includes 4 new magic effects implemented in both short play and continuous loop variations. I appreciate your feedback and ideas for improvement. The new effects include:
- Destruction spell
- Telekinesis
- Transmute
- Fire destruction

The updates also include prototype effects for casting spells from hands and magic wands.

The fire effect is best implemented close to the ground. The destruction, telekinesis and transmute spells are best implemented one meter above the ground.

"Mage Demo 3" is a scene that demonstrates one method to activate the new magical spell effects.

1678667591.jpgdestruction wand casting single play.jpgtelekinesis spell single play.jpgtransmute spell single play.jpgfire destruction spell single play.jpgdestruction spell single play.jpg
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