There were a couple minor packing mistakes I made in the original VAR that I've gone back and corrected:
Both Lydia's human and elf preset
F Eyelash Materials settings had an incorrect render queue number set, causing them to have a strange interaction with eye shadow clothing, hair, and transparent shaders/post-processing (Thanks
@VaMRainey for catching this one for me).
Before —> After
- Hair preset files were missing from the VAR entirely. All hairstyles were included for each appearance preset, but they weren't available under the Hair Presets menu for easier access.
- Solid Nails presets didn't properly load the custom diffuse and normal map textures for the Black-Green and Pink Stripe presets. This has been corrected and tested.