There were a couple minor packing mistakes I made in the original VAR that I've gone back and corrected:
Both Lydia's human and elf preset F Eyelash Materials settings had an incorrect render queue number set, causing them to have a strange interaction with eye shadow clothing, hair, and transparent shaders/post-processing (Thanks @VaMRainey for catching this one for me).
Before —> After
Hair preset files were missing from the VAR entirely. All hairstyles were included for each appearance preset, but they weren't available under the Hair Presets menu for easier access.
Solid Nails presets didn't properly load the custom diffuse and normal map textures for the Black-Green and Pink Stripe presets. This has been corrected and tested.