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Low Poly Room

Environments Low Poly Room

It's a little late, but this is the final update to LowPolyRoom. I went back and edited the asset to separate the lights from the base of the room itself, allowing users to add effects to the lights directly without effecting the entire room. I also added a light bar setup that is the color white and has no emission so that you can add your own colors and emissions through plug-ins like colorscale or glowtime. This updates means you will have to add 2 CUAs in order to build the room correctly, meaning you will need to be sure to scale both assets down or up to the same size and position them exactly together. I did update the scene for the package with the new asset, and I left the original asset intact within the bundle so that old scenes that utilized the asset will remain intact if you update. Thanks for all the encouragement and support, and enjoy!
I didn't plan on releasing another update for this, but per request, I am adding additional color options. Hopefully I covered enough of the spectrum to fit any needs you may have.

To change the room neon colors, go to the LowPolyRoom/Asset tab, and select the color you like. I have attached a color key to help you.

You'll have to change the mattress color on your own, but that's pretty easy to do. Show hidden, select the CyberPunkBed/mattress material tab, then set the defuse to the color of your choice.

Enjoy!

Attachments

  • LowPolyRoomColors.png
    LowPolyRoomColors.png
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Added a Mirror Toggle.
Increased the mirror reflection quality.
Adjusted the Post Processing a little.
Added Bed Collision (Not sure how I forgot that the first time. lol)
Locked stuff down and hid them to simplify the menu a bit.

There will be no further updates. You can delete the old version and keep this one. Thanks again for the support!

Attachments

  • LowPolyRoom.jpg
    LowPolyRoom.jpg
    15.5 KB · Views: 0
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