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<!> Please delete the version 1 of the KoteEars packages before using version 2 - KoteEarsController plugin gets confused if it finds multiple instances of the same KoteEars morph.
KoteEarsController plugin now supports ears on multiple persons in a scene. You need to attach it to ears CustomUnityAsset now instead of a person atom. But if you have only one person with ears in the scene it will still work when attached to the person.
A new Roll morph to rotate the ears along the long axis. It does not rotate the ears base though.
Separate morphs for left and right ear.
Length and width morphs which scale the asset along two axes independently.