<!> Please delete the version 1 of the KoteEars packages before using version 2 - KoteEarsController plugin gets confused if it finds multiple instances of the same KoteEars morph.
  • KoteEarsController plugin now supports ears on multiple persons in a scene. You need to attach it to ears CustomUnityAsset now instead of a person atom. But if you have only one person with ears in the scene it will still work when attached to the person.
  • A new Roll morph to rotate the ears along the long axis. It does not rotate the ears base though.
  • Separate morphs for left and right ear.
  • Length and width morphs which scale the asset along two axes independently.
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