• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
<!> Please delete the version 1 of the KoteEars packages before using version 2 - KoteEarsController plugin gets confused if it finds multiple instances of the same KoteEars morph.
  • KoteEarsController plugin now supports ears on multiple persons in a scene. You need to attach it to ears CustomUnityAsset now instead of a person atom. But if you have only one person with ears in the scene it will still work when attached to the person.
  • A new Roll morph to rotate the ears along the long axis. It does not rotate the ears base though.
  • Separate morphs for left and right ear.
  • Length and width morphs which scale the asset along two axes independently.
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