• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
- Remade CUA Hair rigging for extra quality physics (170 bones), added new shader with MSAA & Reshade & VaM camera exposure parameter support. (with SSS and anisotropic highlights effect)
- Remastered body morph and new genital morph
- ''Ribbon'' Cloth and ''Hip Wear'' now use ClothSimProxy plugin to prevent multi-layered clothing clipping
- Fixed scalp clipping issue around forehead area
- Fixed navel texture being out of place
- Added missing mask clothing item
- Equipped newer more detailed addon textures from Addon Textures v6 pakcage
- Shoe Helper ALT & CUAClothingAlt plugins upgrade for clothing that used the original plugins
  • New Hair as CUA w physics, my first attempt at long hair as CUA with physics. it took a lot of time & effort to get right but it was worth it as there was 80+ fps gain over the Vam kitana hair version + looks a lot better & accurate.
  • New open cleavage chest wear variant (closed variant is still included).
  • New more accurate to the game head morph.
  • Split the leg wear clothing item into separate leg wear & shoes clothing items.
  • Fixed some areas in chest wear that had flipped normals making them appear pitch black.
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