You could try replacing the morph names with your own custom morphs in the script, or rename your morphs (deleting my original morph).
I might add support for selecting a morph name directly from the plugin menu... but it doesn’t make much sense; algorithm is designed specifically for my morphs, which work within a certain range of angles
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I might add support for selecting a morph name directly from the plugin menu... but it doesn’t make much sense; algorithm is designed specifically for my morphs, which work within a certain range of angles
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