core feature:
Drop an object on Interactive Water and let it rise, sink, and rock in place.
Highlights:
1. Add it to the floating object. It follows the nearest water surface.
2. It heaves, pitches, and rolls in place, and is not pushed across the water.
3. Scale follows the water’s wave height. Wave Follow starts low.
4. Length, speed, and Swell Seed are adjustable. The same seed always repeats.
5. Strength, damping, draft, and tilt are all exposed.
6. Drive every controller, or only Main. Excluded, grabbed, and position-off controllers stay free.
Cleaner results when used together with Eosin Renderer.
Fixes:
1. With water interaction on, clothes no longer flicker or disappear in the Eosin preview and recording.
2. Wave Generator particles still make waves, but no longer show up in Eosin.
3. HideWaveObj still hides the wave-making object in Eosin, while the ripples remain.