Yup. LOTS of work this time.
Colliders added for most meshes that you would interact with. I deliberately left some out to reduce the performance hit, but the majority of meshes have a collider mesh too now.
Lamp posts are back. These are not the in game posts, but basic replacements until I can sort the correct models out. But the tops are not floating in the air anymore at least.
Textures! I had my materials all wrong before. I had to re-do a lot of work but I think I have fixed all the textures so they look correct now. The whole scene looks quite different to how it initially looked and it's much more game accurate.
Texture clash from matching zbuffer should now be all removed. That was a mighty pain and required 2 custom shaders (rather than edit the actual mesh). However, there should basically be no flickering textures on the ground anymore. It all looks correct too this time.
The water texture has been mostly fixed. I am still unsure exactly how this one should work but it's better than it was. So the wet bits don't look so bad now.
Finally, a second scene was added. There is now a day and night scene depending on taste.
I am aware there are still things missing, mostly it's animated "video" screens. I don't have the files to recreate those at this time. I might just put static posters in to fill the gaps if I can be bothered, but for now they are just missing.
BTW, It wouldn't kill you to support my patreon. Even for one month and then cancel. I am not charging for any of the stuff I do and don't intend to in the future but if I don't get any subs at all I will probably just give up and stop making things.