Images still have to be in the VaM main directory or a subdirectory, but now picking an image or color will persist between saves and loads.
I was also able to fix a really annoying error that kept printing without breaking anything.

If the plugin is loaded before the asset is activated (or if the asset is deactivated and reactivated) the hooks into the asset will be lost, so either reload the plugin losing any settings within the UI, or save a preset and load from that to reinitialize everything in the right order.

This is compatible with old saves and presets.
This is backwards compatible with anything you may already have made.
By default all preexisting triggers are now considered absolute. That meaning that they don't care about what person is being injected. They will always run with the given parameters.
Now there is a new category of trigger called relative triggers. Regardless of what the Target Atom is set to in a relative trigger, it will try to apply the same thing to the same receiver, target, and effect, but it will replace the Target Atom with the injected Person.

This allows for changing things like clothing and such without having to only use it on one Atom. The injected Person must have the targeted receiver or it will simply do nothing.

For your convenience, there are now 2 screens for Absolute and Relative Triggers with buttons in the main UI. The Trigger UI's now have text on the top right showing which type of triggers you are editing.
Not backwards compatible for triggers, no visible changes, just works how it should now for triggers with timers. Accidentally skipped a few versions trying to make the package. Sorry, I'm new at this.
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