• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
How to use InvokeAI to create your own custom face textures

Guides How to use InvokeAI to create your own custom face textures

Hey everyone!

I was wondering if there is a way to use InvokeAI to create face textures for VAM. Unfortunately, I haven’t found a properly trained model to create textures out of nothing, but with a little guidance, we can already create pretty good looking textures with AI.

First, you’ll need to install InvokeAI and download a preferred AI model. A good resource is Civit.ai. For this tutorial, I am using ‘aZovyaPhotral_v2’, but other models might work too.

The idea is to guide the AI with an already existing texture we have. In this example, I am using RenVR’s Daisy texture because it is high quality and has a pretty neutral look without makeup.

First, i've scaled the image to a reasonable size for my GPU to handle. 1024px is enough for the first iteration. Then I’ve loaded it into the unified canvas of InvokeAI and painted a mask in the face area:

1694808375315.png

Next, we need to write a good prompt. I’ve kept mine simple, but I am not very experienced with prompting, so this can be improved, I guess. My goal was to create a mature woman. Setting “eyelash” in the negatives is working pretty well to eliminate unwanted eyelashes.

It’s important to experiment with the “denoising strength” as this value defines how strong the generated image deviates from the reference. I’ve kept it low, in the range of 0.2-0.4.

Click 'Invoke' to start generating.

1694809118756.png

Now, after only two minutes, I am left with 20 new face textures!

Next, I scaled the textures up in InvokeAI and loaded the texture back into the unified canvas to refine them and add detail.

Here, I am painting a mask in the mouth area to add some lipstick:

1694809306012.png
1694809380120.png

Finally, I loaded the texture into Substance Painter to check for mapping errors (luckily, none happened so far) and for some refinements. This step could be done in Blender or even Photoshop, I guess.

Here is how the raw generated texture looks in Substance Painter:

1694809572421.png


And this is how one of the AI-generated textures looks in VAM:

1694809908598.png


I hope you find this useful, as this is my first contribution to the community.
There is more to come, so stay tuned!

Cheers

More resources from Treee6

Share this resource

Latest reviews

Positive
Posted:
Thanks for that perfect little Guide
Upvote 0
Positive
Posted:
Looks like it might have some potential with facegen models. I'm going to play with this.... thanks
Upvote 0
Back
Top Bottom