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HK SceneControl

Plugins + Scripts HK SceneControl

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HK SceneControl — v0.2 Update​




✨ New Feature — Add Custom Light By Path​


You can now anchor a light to any transform in the scene hierarchy, not just top-level atoms. This is useful when you want a light to follow a specific bone, a prop's child object, or any other sub-object that isn't directly exposed as a VAM atom.

How to use it
  • Go to Lights → Add Custom Light
  • Click Add Custom Light By Path
  • An object explorer will open letting you navigate the scene hierarchy
    • Start from a root scene object and drill down to find the transform you need
    • Use Go to Child and Go to Parent to navigate the hierarchy
    • A visual debugger renders position gizmos on the selected transform and its children so you can confirm the correct object in-scene
  • When you have the right object, click Finish Add
  • The light is created and immediately opens in Configure Light for further adjustment
  • Click Cancel at any point to abort without creating a light

How it works
  • The selected object's full scene path is stored with the light (e.g. RootObject/ChildObject/SubObject)
  • Resolved by finding the root GameObject in the active scene, then walking down the hierarchy
  • The path and all light settings are saved and restored with the scene just like any other light type
  • If the path cannot be resolved at runtime (e.g. the object was removed or renamed), the light will hold its last position until the path becomes valid again
Hint: Bone paths on a Person atom start here: SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Female where Person is your Person Atom's name

Light grouping
  • Transform Path lights appear in the Manage Lights group list under HK_CustomPathed_Lights



✨ Data Store Save & Copy Now Available​

Save All Data and Copy to Clipboard in the Data Store menu are now available and out of beta.
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