I changed the way the height offset works to make it more intuitive:
- The default mode is "None", so you won't get any offset on scene or plugin load (messing things up)
- If you switch the dropdown to "Feet" or "Root" you'll get instant feedback. The height changes when you
- equip or unequip an item with a preset
- change the height of the heel collider
- disable or enable the plugin
- remove or reload the plugin
- change the mode, of course
The default heights (flat foot) are stored on plugin load. If you want to change these,
you have to remove the plugin, then reposition the controllers as needed, and load up the plugin again. Reloading does not work, as the positions get restored to the baseline OnDestroy, reverting your manual changes. This is a bit odd, I know, but I did not find a good solution for this.
you have to set the mode to "None", make adjustments and reload the plugin.