• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Harry Nelson and the Sorcerer's Bone DAY5

Scenes Harry Nelson and the Sorcerer's Bone DAY5

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Positive
Version: 2
Posted:
All of these have been superb!
CheersMate
CheersMate
Thanks! Glad you enjoyed them. Day 6 is looking great. I'm trying something a little more interactive with touch triggered undressing (hope you have VR) and shooting lightning at a target. Hope to have it out this week before leaving for XMAS, otherwise early new year. And thanks for the review!
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Positive
Version: 2
Posted:
Great Work!
CheersMate
CheersMate
Thank you! This one was really fun.
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Positive
Version: 1
Posted:
If your mind were a drug I'd snort the shit out of it! Pretty entertaining, I'd try to work on your lighting a little bit. Try turning global illumination down on some stuff to give scenes a bit more contrast.
CheersMate
CheersMate
Thanks. Glad to hear others share my sensibilities. As far as the lighting, good lighting is definitely an art and I tend to neglect it. I did play with the illumination on the beach scene in an attempt to give it a cartoony feel (the purple glow on everything). But, you're probably right, number one priority should be getting it to look good. Probably should start with global illumination completely off and only add if absolutely necessary.
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Positive
Version: 1
Posted:
Wow! you made my dream come true
CheersMate
CheersMate
Ha, I assume you mean Shantae. I mean, who hasn't seen that character and thought, "I'd bang that!"?
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