• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Glance: Realistic head-driven eye motion

Plugins + Scripts Glance: Realistic head-driven eye motion

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- Automatically enable mirrors when possessing
- Hide eye target
- Less strict vertical extremes filter
- Remove saccade from debug eyeline
- Show debug frustrum/lines in gray when there's no active target
- Improved quick turn; will blink faster during quick turn, reduced vertical predictive movement, continuous refocus, avoid locking until quick turn is complete
- The last build(s) didn't behave correctly during quick turn, so it was revamped and it's much better now.
- You can focus eyes on player using a trigger (e.g. when touching)
- Clamp eyes rotation magnitude so looking at corners won't go too far
- Configure max allowed rotation (can't go further than what VaM allows though)
- Immediately lock on a object on quick turning (e.g. looks at you when turning head towards you)
- Larger default field of view (lower is better in most animations, but higher has higher chance of looking at you without fiddling with the settings)
- Fix distance effect algorithm, fixes eyes moving way under the minimum lock time (now counts for 50% of the frustrum
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