GiveMeFPS

Plugins GiveMeFPS

Will now update hair and cloth properties when loading an appearance preset

Note GiveMeFPS will update hair and cloth if old legacy load look is used but only if the name of the person changes as this what
OnAtomUIDsChanged() can detect

If you encountered null reference errors this is because the old version of GiveMeFPS was loaded 1st, load the new version, save your Session Plugin Presets and then Hard Reset - on load the issue should be resolved.
Plugin will now check if it's running as a scene plugin and there's an instance already running as a session plugin and will halt loading. Some creators might add this plugin as scene and if you've got it running as a session it'll course double hit on processing. Also leads to confusion as to which instance to use
Prints out that GiveMeFPS updated hair and/or cloth of a look when it's loaded for user awareness
Fixed a small bug
Added adjust of all clothing items on persons for sim iterations 1, stiffness 1.0 and weight 0.5

THIS HAS TO BE ENABLED as it's off by default - some will like this feature, some won't so added option for preference.

Also add hair weight adjusy and set a recommended default of 1.0 (vam default is 1.5) - this just brings the hair back up a bit to where it should be

Adjust layout a little
Small update to Dynamic Adjust on load which now only counts females

Reason being that males don't impact a scene that much as they've had a lot of softbody physics turned off already by meshedvr and turning off advanced colliders can impact a lot of girl + guys scenes
Requires 1.20.77.x

Added preferences buttons for high quality physics & realtime reflections probes

Also adjust some slider quick buttons for better values
By request, Registered the main quick buttons to work with UIAssist
Also added disable all advanced colliders when scene contains more than the number of persons selected
Added dynamic adjust of Glute softbody setting depending on number of persons in the scene

Also UI has been re-arranged to be more useful - I hope

When multiple persons are in a scene glute softbody physics can really hammer the CPU - but I often found myself switch this on again when only 1 person in a scene - I'm lazy / like coding my way to the lazy life.

New option with slider for number of person has been added
Added disable All Advanced Colliders

This means sim hair & cloth can clip into the body but will give a frames boost in return if CPU limited
Back
Top Bottom